diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 05381da9b93..21102e8c250 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -230,7 +230,6 @@ void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const Stri for (Set::Element *E = p_node->functions[fidx].uses_function.front(); E; E = E->next()) { - print_line(String(p_node->functions[fidx].name) + " uses function: " + String(E->get())); if (added.has(E->get())) { continue; //was added already } diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 1d709b250a3..14e3b7cfb7d 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -4362,7 +4362,7 @@ class SectionedPropertyEditorFilter : public Object { PropertyInfo pi = E->get(); int sp = pi.name.find("/"); - if (pi.name == "resource_path" || pi.name == "resource_name" || pi.name.begins_with("script/")) //skip resource stuff + if (pi.name == "resource_path" || pi.name == "resource_name" || pi.name == "resource_local_to_scene" || pi.name.begins_with("script/")) //skip resource stuff continue; if (sp == -1) { @@ -4512,7 +4512,7 @@ void SectionedPropertyEditor::update_category_list() { else if (!(pi.usage & PROPERTY_USAGE_EDITOR)) continue; - if (pi.name.find(":") != -1 || pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path") + if (pi.name.find(":") != -1 || pi.name == "script" || pi.name == "resource_name" || pi.name == "resource_path" || pi.name == "resource_local_to_scene") continue; if (search_box && search_box->get_text() != String() && pi.name.findn(search_box->get_text()) == -1)