diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 6ab15f763f6..2b20f894da0 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -5056,11 +5056,11 @@ void Node3DEditor::_update_camera_override_button(bool p_game_running) { if (p_game_running) { button->set_disabled(false); - button->set_tooltip(TTR("Game Camera Override\nNo game instance running.")); + button->set_tooltip(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera.")); } else { button->set_disabled(true); button->set_pressed(false); - button->set_tooltip(TTR("Game Camera Override\nOverrides game camera with editor viewport camera.")); + button->set_tooltip(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature.")); } }