Merge pull request #38689 from Calinou/rename-ssl-certificate-setting

Rename SSL certificate bundle setting to clarify the "overriding" aspect
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Rémi Verschelde 2020-05-12 11:37:46 +02:00 committed by GitHub
commit 02bcaa7a46
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3 changed files with 6 additions and 5 deletions

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@ -233,8 +233,8 @@ void register_core_settings() {
GLOBAL_DEF_RST("network/limits/packet_peer_stream/max_buffer_po2", (16));
ProjectSettings::get_singleton()->set_custom_property_info("network/limits/packet_peer_stream/max_buffer_po2", PropertyInfo(Variant::INT, "network/limits/packet_peer_stream/max_buffer_po2", PROPERTY_HINT_RANGE, "0,64,1,or_greater"));
GLOBAL_DEF("network/ssl/certificates", "");
ProjectSettings::get_singleton()->set_custom_property_info("network/ssl/certificates", PropertyInfo(Variant::STRING, "network/ssl/certificates", PROPERTY_HINT_FILE, "*.crt"));
GLOBAL_DEF("network/ssl/certificate_bundle_override", "");
ProjectSettings::get_singleton()->set_custom_property_info("network/ssl/certificate_bundle_override", PropertyInfo(Variant::STRING, "network/ssl/certificate_bundle_override", PROPERTY_HINT_FILE, "*.crt"));
}
void register_core_singletons() {

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@ -874,8 +874,9 @@
<member name="network/remote_fs/page_size" type="int" setter="" getter="" default="65536">
Page size used by remote filesystem (in bytes).
</member>
<member name="network/ssl/certificates" type="String" setter="" getter="" default="&quot;&quot;">
CA certificates bundle to use for SSL connections. If not defined, Godot's internal CA certificates are used.
<member name="network/ssl/certificate_bundle_override" type="String" setter="" getter="" default="&quot;&quot;">
The CA certificates bundle to use for SSL connections. If this is set to a non-empty value, this will [i]override[/i] Godot's default [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]Mozilla certificate bundle[/url]. If left empty, the default certificate bundle will be used.
If in doubt, leave this setting empty.
</member>
<member name="node/name_casing" type="int" setter="" getter="" default="0">
When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.

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@ -2011,7 +2011,7 @@ bool Main::start() {
if (!project_manager && !editor) { // game
// Load SSL Certificates from Project Settings (or builtin).
Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", ""));
Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificate_bundle_override", ""));
if (game_path != "") {
Node *scene = nullptr;