Remember selected subtile when updating the TileMap editor
Fixes #29444.
(cherry picked from commit 0a03ed7544
)
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22abeff592
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@ -363,6 +363,8 @@ void TileMapEditor::_update_palette() {
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// Update the palette
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Vector<int> selected = get_selected_tiles();
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int selected_single = palette->get_current();
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int selected_manual = manual_palette->get_current();
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palette->clear();
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manual_palette->clear();
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manual_palette->hide();
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@ -511,9 +513,10 @@ void TileMapEditor::_update_palette() {
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if (manual_palette->get_item_count() > 0) {
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// Only show the manual palette if at least tile exists in it
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int selected2 = manual_palette->get_current();
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if (selected2 == -1) selected2 = 0;
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manual_palette->set_current(selected2);
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if (selected_manual == -1 || selected_single != palette->get_current())
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selected_manual = 0;
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if (selected_manual < manual_palette->get_item_count())
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manual_palette->set_current(selected_manual);
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manual_palette->show();
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}
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