Added guide button to controller db, changed to use secret XInput function.
(cherry picked from commit f249a9ce19
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@ -2,7 +2,7 @@
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# Source: https://github.com/godotengine/godot
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# Windows
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__XINPUT_DEVICE__,XInput Gamepad,a:b12,b:b13,x:b14,y:b15,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpdown:b1,dpleft:b2,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Windows,
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__XINPUT_DEVICE__,XInput Gamepad,a:b12,b:b13,x:b14,y:b15,start:b4,guide:b10,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpdown:b1,dpleft:b2,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Windows,
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# Android
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Default Android Gamepad,Default Controller,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a4,x:b2,dpup:h0.1,back:b4,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a5,b:b1,platform:Android,
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@ -516,11 +516,13 @@ void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timest
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void JoypadWindows::load_xinput() {
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xinput_get_state = &_xinput_get_state;
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xinput_set_state = &_xinput_set_state;
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bool legacy_xinput = false;
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xinput_dll = LoadLibrary("XInput1_4.dll");
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if (!xinput_dll) {
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xinput_dll = LoadLibrary("XInput1_3.dll");
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if (!xinput_dll) {
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xinput_dll = LoadLibrary("XInput9_1_0.dll");
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legacy_xinput = true;
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}
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}
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@ -529,7 +531,9 @@ void JoypadWindows::load_xinput() {
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return;
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}
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XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState");
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// (LPCSTR)100 is the magic number to get XInputGetStateEx, which also provides the state for the guide button
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LPCSTR get_state_func_name = legacy_xinput ? "XInputGetState" : (LPCSTR)100;
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XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, get_state_func_name);
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XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState");
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if (!func || !set_func) {
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unload_xinput();
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