Fix various GCC 13 warnings
Fixes occurrences of `-Wtype-limits`, `-Wmaybe-uninitialized`, `-Wduplicated-branches`.
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45c76995dd
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02e4e208ef
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@ -1460,7 +1460,11 @@ bool String::parse_utf8(const char *p_utf8, int p_len, bool p_skip_cr) {
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int skip = 0;
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while (ptrtmp != ptrtmp_limit && *ptrtmp) {
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if (skip == 0) {
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#if CHAR_MIN == 0
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uint8_t c = *ptrtmp;
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#else
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uint8_t c = *ptrtmp >= 0 ? *ptrtmp : uint8_t(256 + *ptrtmp);
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#endif
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if (p_skip_cr && c == '\r') {
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ptrtmp++;
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@ -1214,10 +1214,10 @@ public:
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struct MipMaps {
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struct Size {
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GLuint fbo;
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GLuint color;
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int width;
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int height;
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GLuint fbo = 0;
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GLuint color = 0;
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int width = 0;
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int height = 0;
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};
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Vector<Size> sizes;
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@ -1349,9 +1349,9 @@ public:
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struct Effects {
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struct MipMaps {
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struct Size {
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GLuint fbo;
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int width;
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int height;
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GLuint fbo = 0;
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int width = 0;
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int height = 0;
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};
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Vector<Size> sizes;
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@ -160,7 +160,7 @@ struct CSGBrushOperation {
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};
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struct Face2D {
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int vertex_idx[3];
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int vertex_idx[3] = {};
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};
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Vector<Vertex2D> vertices;
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@ -168,7 +168,7 @@ struct CSGBrushOperation {
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Plane plane;
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Transform to_2D;
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Transform to_3D;
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float vertex_snap2;
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float vertex_snap2 = 0.0;
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inline int _get_point_idx(const Vector2 &p_point);
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inline int _add_vertex(const Vertex2D &p_vertex);
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@ -1696,11 +1696,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
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}
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next = node->sequence_outputs[output];
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if (next) {
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VSDEBUG("GOT NEXT NODE - " + itos(next->get_id()));
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} else {
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VSDEBUG("GOT NEXT NODE - NULL");
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}
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VSDEBUG("GOT NEXT NODE - " + (next ? itos(next->get_id()) : "NULL"));
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}
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if (flow_stack) {
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@ -115,8 +115,8 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto
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bool collided = false;
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Vector3 res_point, res_normal;
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int res_shape;
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const CollisionObjectSW *res_obj;
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int res_shape = 0;
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const CollisionObjectSW *res_obj = nullptr;
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real_t min_d = 1e10;
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for (int i = 0; i < amount; i++) {
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@ -137,8 +137,8 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec
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bool collided = false;
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Vector2 res_point, res_normal;
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int res_shape;
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const CollisionObject2DSW *res_obj;
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int res_shape = 0;
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const CollisionObject2DSW *res_obj = nullptr;
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real_t min_d = 1e10;
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for (int i = 0; i < amount; i++) {
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