Fix various GCC 13 warnings

Fixes occurrences of `-Wtype-limits`, `-Wmaybe-uninitialized`,
`-Wduplicated-branches`.
This commit is contained in:
Rémi Verschelde 2023-12-08 13:33:45 +01:00
parent 45c76995dd
commit 02e4e208ef
No known key found for this signature in database
GPG Key ID: C3336907360768E1
7 changed files with 18 additions and 18 deletions

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@ -1460,7 +1460,11 @@ bool String::parse_utf8(const char *p_utf8, int p_len, bool p_skip_cr) {
int skip = 0;
while (ptrtmp != ptrtmp_limit && *ptrtmp) {
if (skip == 0) {
#if CHAR_MIN == 0
uint8_t c = *ptrtmp;
#else
uint8_t c = *ptrtmp >= 0 ? *ptrtmp : uint8_t(256 + *ptrtmp);
#endif
if (p_skip_cr && c == '\r') {
ptrtmp++;

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@ -1214,10 +1214,10 @@ public:
struct MipMaps {
struct Size {
GLuint fbo;
GLuint color;
int width;
int height;
GLuint fbo = 0;
GLuint color = 0;
int width = 0;
int height = 0;
};
Vector<Size> sizes;

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@ -1349,9 +1349,9 @@ public:
struct Effects {
struct MipMaps {
struct Size {
GLuint fbo;
int width;
int height;
GLuint fbo = 0;
int width = 0;
int height = 0;
};
Vector<Size> sizes;

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@ -160,7 +160,7 @@ struct CSGBrushOperation {
};
struct Face2D {
int vertex_idx[3];
int vertex_idx[3] = {};
};
Vector<Vertex2D> vertices;
@ -168,7 +168,7 @@ struct CSGBrushOperation {
Plane plane;
Transform to_2D;
Transform to_3D;
float vertex_snap2;
float vertex_snap2 = 0.0;
inline int _get_point_idx(const Vector2 &p_point);
inline int _add_vertex(const Vertex2D &p_vertex);

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@ -1696,11 +1696,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
}
next = node->sequence_outputs[output];
if (next) {
VSDEBUG("GOT NEXT NODE - " + itos(next->get_id()));
} else {
VSDEBUG("GOT NEXT NODE - NULL");
}
VSDEBUG("GOT NEXT NODE - " + (next ? itos(next->get_id()) : "NULL"));
}
if (flow_stack) {

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@ -115,8 +115,8 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto
bool collided = false;
Vector3 res_point, res_normal;
int res_shape;
const CollisionObjectSW *res_obj;
int res_shape = 0;
const CollisionObjectSW *res_obj = nullptr;
real_t min_d = 1e10;
for (int i = 0; i < amount; i++) {

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@ -137,8 +137,8 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec
bool collided = false;
Vector2 res_point, res_normal;
int res_shape;
const CollisionObject2DSW *res_obj;
int res_shape = 0;
const CollisionObject2DSW *res_obj = nullptr;
real_t min_d = 1e10;
for (int i = 0; i < amount; i++) {