Merge pull request #37667 from clayjohn/GLES2-32-skeleton-rebind

Avoid material rebind when using skeleton
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Rémi Verschelde 2020-04-07 21:32:35 +02:00 committed by GitHub
commit 02ed72c373
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1 changed files with 9 additions and 9 deletions

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@ -2451,7 +2451,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
RasterizerStorageGLES2::Skeleton *skeleton = storage->skeleton_owner.getornull(e->instance->skeleton);
if (skeleton != prev_skeleton) {
if ((prev_skeleton == NULL) != (skeleton == NULL)) {
if (skeleton) {
state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON, true);
state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON_SOFTWARE, storage->config.use_skeleton_software);
@ -2459,9 +2459,9 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON, false);
state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON_SOFTWARE, false);
}
rebind = true;
}
}
if (e->owner != prev_owner || e->geometry != prev_geometry || skeleton != prev_skeleton) {
_setup_geometry(e, skeleton);