Rename TYPE_REAL to TYPE_FLOAT
To be consistent with the naming everywhere else.
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ea7dd1be36
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@ -557,7 +557,7 @@ void register_global_constants() {
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BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL);
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BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BOOL", Variant::BOOL);
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BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_INT", Variant::INT);
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BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_REAL", Variant::FLOAT);
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BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_FLOAT", Variant::FLOAT);
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BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_STRING", Variant::STRING);
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BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR2", Variant::VECTOR2);
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BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR2I", Variant::VECTOR2I);
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@ -2504,7 +2504,7 @@
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<constant name="TYPE_INT" value="2" enum="Variant.Type">
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Variable is of type [int].
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</constant>
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<constant name="TYPE_REAL" value="3" enum="Variant.Type">
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<constant name="TYPE_FLOAT" value="3" enum="Variant.Type">
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Variable is of type [float] (real).
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</constant>
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<constant name="TYPE_STRING" value="4" enum="Variant.Type">
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@ -52,7 +52,7 @@ typedef enum godot_variant_type {
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// atomic types
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GODOT_VARIANT_TYPE_BOOL,
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GODOT_VARIANT_TYPE_INT,
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GODOT_VARIANT_TYPE_REAL,
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GODOT_VARIANT_TYPE_FLOAT,
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GODOT_VARIANT_TYPE_STRING,
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// math types
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@ -223,7 +223,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
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String ShaderLanguage::get_token_text(Token p_token) {
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String name = token_names[p_token.type];
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if (p_token.type == TK_INT_CONSTANT || p_token.type == TK_REAL_CONSTANT) {
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if (p_token.type == TK_INT_CONSTANT || p_token.type == TK_FLOAT_CONSTANT) {
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name += "(" + rtos(p_token.constant) + ")";
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} else if (p_token.type == TK_IDENTIFIER) {
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name += "(" + String(p_token.text) + ")";
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@ -637,7 +637,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
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char_idx += str.length();
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Token tk;
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if (period_found || exponent_found || float_suffix_found) {
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tk.type = TK_REAL_CONSTANT;
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tk.type = TK_FLOAT_CONSTANT;
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} else {
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tk.type = TK_INT_CONSTANT;
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}
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@ -3269,7 +3269,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
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return nullptr;
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}
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} else if (tk.type == TK_REAL_CONSTANT) {
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} else if (tk.type == TK_FLOAT_CONSTANT) {
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ConstantNode *constant = alloc_node<ConstantNode>();
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ConstantNode::Value v;
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v.real = tk.constant;
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@ -6260,7 +6260,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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tk = _get_token();
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}
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if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
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if (tk.type != TK_FLOAT_CONSTANT && tk.type != TK_INT_CONSTANT) {
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_set_error("Expected integer constant");
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return ERR_PARSE_ERROR;
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}
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@ -6284,7 +6284,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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tk = _get_token();
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}
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if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
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if (tk.type != TK_FLOAT_CONSTANT && tk.type != TK_INT_CONSTANT) {
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_set_error("Expected integer constant after ','");
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return ERR_PARSE_ERROR;
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}
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@ -6297,7 +6297,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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if (tk.type == TK_COMMA) {
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tk = _get_token();
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if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
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if (tk.type != TK_FLOAT_CONSTANT && tk.type != TK_INT_CONSTANT) {
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_set_error("Expected integer constant after ','");
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return ERR_PARSE_ERROR;
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}
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@ -46,7 +46,7 @@ public:
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TK_IDENTIFIER,
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TK_TRUE,
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TK_FALSE,
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TK_REAL_CONSTANT,
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TK_FLOAT_CONSTANT,
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TK_INT_CONSTANT,
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TK_TYPE_VOID,
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TK_TYPE_BOOL,
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