From 02f767fe0d8716a6745c13fd557a2564cbfd046f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pedro=20J=2E=20Est=C3=A9banez?= Date: Mon, 9 Apr 2018 19:55:24 +0200 Subject: [PATCH] Add support for radio-looking items with icon Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit. Fixes #18063. (cherry picked from commit b964a9e678a969bdc28972c55655d7f0667d68b7) --- doc/classes/PopupMenu.xml | 15 +++++++++++++++ scene/gui/option_button.cpp | 2 +- scene/gui/popup_menu.cpp | 7 +++++++ scene/gui/popup_menu.h | 1 + 4 files changed, 24 insertions(+), 1 deletion(-) diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 8e7b37d4765..f6b1423c7d1 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -77,6 +77,21 @@ created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. + + + + + + + + + + + + + The same as [method add_icon_check_item] but the inserted item will look as a radio button. Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups. + + diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index f3c92b9260c..cef8cc8c0b7 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -108,7 +108,7 @@ void OptionButton::pressed() { void OptionButton::add_icon_item(const Ref &p_icon, const String &p_label, int p_ID) { - popup->add_icon_check_item(p_icon, p_label, p_ID); + popup->add_icon_radio_check_item(p_icon, p_label, p_ID); if (popup->get_item_count() == 1) select(0); } diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 1ff045c317e..1d73719cf6a 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -592,6 +592,13 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_ID, uint32_t p update(); } +void PopupMenu::add_icon_radio_check_item(const Ref &p_icon, const String &p_label, int p_ID, uint32_t p_accel) { + + add_icon_check_item(p_icon, p_label, p_ID, p_accel); + items[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; + update(); +} + void PopupMenu::add_icon_shortcut(const Ref &p_icon, const Ref &p_shortcut, int p_ID, bool p_global) { ERR_FAIL_COND(p_shortcut.is_null()); diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index e541a431a7e..91af9ec27b1 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -120,6 +120,7 @@ public: void add_icon_check_item(const Ref &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0); void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0); void add_radio_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0); + void add_icon_radio_check_item(const Ref &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0); void add_submenu_item(const String &p_label, const String &p_submenu, int p_ID = -1); void add_icon_shortcut(const Ref &p_icon, const Ref &p_shortcut, int p_ID = -1, bool p_global = false);