From 0331f4475729f249decdca9a306e79ad82c55f3f Mon Sep 17 00:00:00 2001 From: Jay Mehta <91770194+jaymehta-g@users.noreply.github.com> Date: Sun, 20 Nov 2022 19:43:21 -0600 Subject: [PATCH] Revise Area node brief descriptions Revision to make the separation between collision and physics/audio influence more clear --- doc/classes/Area2D.xml | 2 +- doc/classes/Area3D.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 113e9ab506a..c6c99fa0278 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -1,7 +1,7 @@ - 2D area for detection, physics, and audio influence. + 2D area for collision detection, as well as physics and audio influence. 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses. diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index 683160d8005..3bcbc2e1878 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -1,7 +1,7 @@ - 3D area for detection, physics, and audio influence. + 3D area for collision detection, as well as physics and audio influence. 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.