Merge pull request #43366 from Calinou/doc-surfacetool-method-order

Make the expected method calling order in SurfaceTool more explicit
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Rémi Verschelde 2021-03-23 00:57:26 +01:00 committed by GitHub
commit 0339200972
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1 changed files with 8 additions and 8 deletions

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@ -199,7 +199,7 @@
<return type="void"> <return type="void">
</return> </return>
<description> <description>
Shrinks the vertex array by creating an index array (avoids reusing vertices). Shrinks the vertex array by creating an index array. This can improve performance by avoiding vertex reuse.
</description> </description>
</method> </method>
<method name="optimize_indices_for_cache"> <method name="optimize_indices_for_cache">
@ -214,7 +214,7 @@
<argument index="0" name="bones" type="PackedInt32Array"> <argument index="0" name="bones" type="PackedInt32Array">
</argument> </argument>
<description> <description>
Specifies an array of bones for the next vertex to use. [code]bones[/code] must contain 4 integers. Specifies an array of bones to use for the [i]next[/i] vertex. [code]bones[/code] must contain 4 integers.
</description> </description>
</method> </method>
<method name="set_color"> <method name="set_color">
@ -223,7 +223,7 @@
<argument index="0" name="color" type="Color"> <argument index="0" name="color" type="Color">
</argument> </argument>
<description> <description>
Specifies a [Color] for the next vertex to use. Specifies a [Color] to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
[b]Note:[/b] The material must have [member BaseMaterial3D.vertex_color_use_as_albedo] enabled for the vertex color to be visible. [b]Note:[/b] The material must have [member BaseMaterial3D.vertex_color_use_as_albedo] enabled for the vertex color to be visible.
</description> </description>
</method> </method>
@ -262,7 +262,7 @@
<argument index="0" name="normal" type="Vector3"> <argument index="0" name="normal" type="Vector3">
</argument> </argument>
<description> <description>
Specifies a normal for the next vertex to use. Specifies a normal to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description> </description>
</method> </method>
<method name="set_skin_weight_count"> <method name="set_skin_weight_count">
@ -288,7 +288,7 @@
<argument index="0" name="tangent" type="Plane"> <argument index="0" name="tangent" type="Plane">
</argument> </argument>
<description> <description>
Specifies a tangent for the next vertex to use. Specifies a tangent to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description> </description>
</method> </method>
<method name="set_uv"> <method name="set_uv">
@ -297,7 +297,7 @@
<argument index="0" name="uv" type="Vector2"> <argument index="0" name="uv" type="Vector2">
</argument> </argument>
<description> <description>
Specifies a set of UV coordinates to use for the next vertex. Specifies a set of UV coordinates to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description> </description>
</method> </method>
<method name="set_uv2"> <method name="set_uv2">
@ -306,7 +306,7 @@
<argument index="0" name="uv2" type="Vector2"> <argument index="0" name="uv2" type="Vector2">
</argument> </argument>
<description> <description>
Specifies an optional second set of UV coordinates to use for the next vertex. Specifies an optional second set of UV coordinates to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description> </description>
</method> </method>
<method name="set_weights"> <method name="set_weights">
@ -315,7 +315,7 @@
<argument index="0" name="weights" type="PackedFloat32Array"> <argument index="0" name="weights" type="PackedFloat32Array">
</argument> </argument>
<description> <description>
Specifies weight values for next vertex to use. [code]weights[/code] must contain 4 values. Specifies weight values to use for the [i]next[/i] vertex. [code]weights[/code] must contain 4 values. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description> </description>
</method> </method>
</methods> </methods>