From 033985f9c2d156a56060b23a0c48568af5a78257 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 12 Jun 2021 17:48:56 +0200 Subject: [PATCH] Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` description --- doc/classes/ArrayMesh.xml | 1 - 1 file changed, 1 deletion(-) diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index 78269321798..f8cbc942e61 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -77,7 +77,6 @@ Creates a new surface. Surfaces are created to be rendered using a [code]primitive[/code], which may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, when using indices, it is recommended to only use points, lines or triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/code] for this new surface. The [code]arrays[/code] argument is an array of arrays. See [enum Mesh.ArrayType] for the values used in this array. For example, [code]arrays[0][/code] is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array or be empty, except for [constant Mesh.ARRAY_INDEX] if it is used. - Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data, and the index array defines the order of the vertices.