Commit CanvasItem state only if it changed
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950dedbb68
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@ -963,8 +963,23 @@ void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_it
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}
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void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones) {
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undo_redo->create_action(action_name);
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List<CanvasItem *> modified_canvas_items;
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for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) {
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CanvasItem *canvas_item = E->get();
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Dictionary old_state = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item)->undo_state;
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Dictionary new_state = canvas_item->_edit_get_state();
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if (old_state.hash() != new_state.hash()) {
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modified_canvas_items.push_back(canvas_item);
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}
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}
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if (modified_canvas_items.is_empty()) {
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return;
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}
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undo_redo->create_action(action_name);
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for (List<CanvasItem *>::Element *E = modified_canvas_items.front(); E; E = E->next()) {
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CanvasItem *canvas_item = E->get();
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CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
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undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
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