Added error macro to ensure non null parameter
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@ -125,6 +125,7 @@ Ref<SkeletonModification3D> SkeletonModificationStack3D::get_modification(int p_
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}
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void SkeletonModificationStack3D::add_modification(Ref<SkeletonModification3D> p_mod) {
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ERR_FAIL_NULL(p_mod);
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p_mod->_setup_modification(this);
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modifications.push_back(p_mod);
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}
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