Expose disable_render_loop property to GDScript

This commit is contained in:
Ev1lbl0w 2020-06-14 18:06:48 +01:00
parent 79947dfef1
commit 03879a564a
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4 changed files with 23 additions and 1 deletions

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@ -17,6 +17,11 @@
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/optimization/using_servers.html</link>
</tutorials>
<members>
<member name="render_loop_enabled" type="bool" setter="set_render_loop_enabled" getter="is_render_loop_enabled" default="true">
If [code]false[/code], disables rendering completely, but the engine logic is still being processed. You can call [method force_draw] to draw a frame even with rendering disabled.
</member>
</members>
<methods>
<method name="black_bars_set_images">
<return type="void">

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@ -1312,6 +1312,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
}
rendering_server->init();
rendering_server->set_render_loop_enabled(!disable_render_loop);
OS::get_singleton()->initialize_joypads();
@ -2203,7 +2204,7 @@ bool Main::iteration() {
RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames.
if (DisplayServer::get_singleton()->can_any_window_draw() && !disable_render_loop) {
if (DisplayServer::get_singleton()->can_any_window_draw() && RenderingServer::get_singleton()->is_render_loop_enabled()) {
if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
if (RenderingServer::get_singleton()->has_changed()) {
RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands

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@ -1895,6 +1895,10 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
BIND_CONSTANT(NO_INDEX_ARRAY);
BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
@ -2286,6 +2290,14 @@ RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
return instance;
}
bool RenderingServer::is_render_loop_enabled() const {
return render_loop_enabled;
}
void RenderingServer::set_render_loop_enabled(bool p_enabled) {
render_loop_enabled = p_enabled;
}
RenderingServer::RenderingServer() {
//ERR_FAIL_COND(singleton);
singleton = this;

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@ -47,6 +47,7 @@ class RenderingServer : public Object {
static RenderingServer *singleton;
int mm_policy;
bool render_loop_enabled = true;
void _camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far);
void _canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector<float> &p_margins, const Color &p_modulate = Color(1, 1, 1));
@ -1229,6 +1230,9 @@ public:
virtual bool is_low_end() const = 0;
bool is_render_loop_enabled() const;
void set_render_loop_enabled(bool p_enabled);
RenderingServer();
virtual ~RenderingServer();
};