Update Globals and EditorSettings docs
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@ -11738,6 +11738,24 @@
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[/codeblock]
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</description>
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<methods>
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<method name="add_property_info">
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<argument index="0" name="info" type="Dictionary">
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</argument>
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<description>
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Add a custom property info to a property. The dictionary must contain: name:[String](the name of the property) and type:[int](see TYPE_* in [@Global Scope]), and optionally hint:[int](see PROPERTY_HINT_* in [@Global Scope]), hint_string:[String].
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Example:[codeblock]
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editor_settings.set("category/property_name", 0)
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var property_info = {
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"name": "category/property_name",
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"type": TYPE_INT,
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"hint": PROPERTY_HINT_ENUM,
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"hint_string": "one,two,three"
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}
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editor_settings.add_property_info(property_info)[/codeblock]
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</description>
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</method>
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<method name="erase">
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<argument index="0" name="property" type="String">
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</argument>
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@ -13754,6 +13772,26 @@
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Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in engine.cfg are also loaded into globals, making this object very useful for reading custom game configuration options.
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</description>
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<methods>
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<method name="add_property_info">
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<argument index="0" name="hint" type="Dictionary">
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</argument>
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<description>
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Add a custom property info to a property. The dictionary must contain: name:[String](the name of the property) and type:[int](see TYPE_* in [@Global Scope]), and optionally hint:[int](see PROPERTY_HINT_* in [@Global Scope]), hint_string:[String].
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Example:
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[codeblock]
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Globals.set("category/property_name", 0)
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var property_info = {
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"name": "category/property_name",
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"type": TYPE_INT,
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"hint": PROPERTY_HINT_ENUM,
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"hint_string": "one,two,three"
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}
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Globals.add_property_info(property_info)
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[/codeblock]
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</description>
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</method>
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<method name="clear">
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<argument index="0" name="name" type="String">
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</argument>
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