Add an example for `Dictionary.merge()`, mention lack of recursion

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Hugo Locurcio 2023-09-13 20:18:16 +02:00
parent 3ed4497113
commit 0396e12a47
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@ -294,6 +294,42 @@
<param index="1" name="overwrite" type="bool" default="false" /> <param index="1" name="overwrite" type="bool" default="false" />
<description> <description>
Adds entries from [param dictionary] to this dictionary. By default, duplicate keys are not copied over, unless [param overwrite] is [code]true[/code]. Adds entries from [param dictionary] to this dictionary. By default, duplicate keys are not copied over, unless [param overwrite] is [code]true[/code].
[codeblocks]
[gdscript]
var dict = { "item": "sword", "quantity": 2 }
var other_dict = { "quantity": 15, "color": "silver" }
# Overwriting of existing keys is disabled by default.
dict.merge(other_dict)
print(dict) # { "item": "sword", "quantity": 2, "color": "silver" }
# With overwriting of existing keys enabled.
dict.merge(other_dict, true)
print(dict) # { "item": "sword", "quantity": 15, "color": "silver" }
[/gdscript]
[csharp]
var dict = new Godot.Collections.Dictionary
{
["item"] = "sword",
["quantity"] = 2,
};
var otherDict = new Godot.Collections.Dictionary
{
["quantity"] = 15,
["color"] = "silver",
};
// Overwriting of existing keys is disabled by default.
dict.Merge(otherDict);
GD.Print(dict); // { "item": "sword", "quantity": 2, "color": "silver" }
// With overwriting of existing keys enabled.
dict.Merge(otherDict, true);
GD.Print(dict); // { "item": "sword", "quantity": 15, "color": "silver" }
[/csharp]
[/codeblocks]
[b]Note:[/b] [method merge] is [i]not[/i] recursive. Nested dictionaries are considered as keys that can be overwritten or not depending on the value of [param overwrite], but they will never be merged together.
</description> </description>
</method> </method>
<method name="size" qualifiers="const"> <method name="size" qualifiers="const">