diff --git a/scene/3d/xr_hand_modifier_3d.cpp b/scene/3d/xr_hand_modifier_3d.cpp index baaa9eee48d..aa63fb623f1 100644 --- a/scene/3d/xr_hand_modifier_3d.cpp +++ b/scene/3d/xr_hand_modifier_3d.cpp @@ -207,6 +207,11 @@ void XRHandModifier3D::_process_modification() { // Apply previous relative transforms if they are stored. for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) { + const int bone = joints[joint].bone; + if (bone == -1) { + continue; + } + if (bone_update == BONE_UPDATE_FULL) { skeleton->set_bone_pose_position(joints[joint].bone, previous_relative_transforms[joint].origin); }