Dist: Update manpage and macOS version string
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.TH GODOT "6" "September 2017" "godot 3.0-alpha" "Games"
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.TH GODOT "6" "January 2018" "godot 3.0" "Games"
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.SH NAME
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godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
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.SH SYNOPSIS
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\fB\-\-path\fR <directory>
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Path to a project (<directory> must contain a 'project.godot' file).
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.TP
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\fB\-u\fR, \fB\-\-upwards\fR
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Scan folders upwards for project.godot file.
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.TP
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\fB\-\-main\-pack\fR <file>
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Path to a pack (.pck) file to load.
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.TP
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@ -133,17 +136,17 @@ Generate JSON dump of the Godot API for GDNative bindings.
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\fB\-\-test\fR <test>
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Run a unit test ('string', 'containers', 'math', 'render', 'multimesh', 'gui', 'io', 'shaderlang', 'physics', 'oa_hash_map').
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.SH FILES
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~/.godot/
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XDG_DATA_CONFIG/godot/ or ~/.config/godot/
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.RS
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User\-specific configuration and cache folder, contains persistent editor and game configuration and saved files, temporary metadata, etc.
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User\-specific configuration folder, contains persistent editor settings, script and text editor templates and projects metadata.
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.RE
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~/.godot/app_userdata/
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XDG_DATA_HOME/godot/ or ~/.local/share/godot/
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.RS
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Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path).
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Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path), as well as export templates.
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.RE
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~/.godot/templates/
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XDG_DATA_CACHE/godot or ~/.cache/godot/
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.RS
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Installation folder for "export templates", compiled binaries of the engine to deploy on the many supported platforms.
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Cache folder for generated thumbnails and scene previews, as well as temporary location for downloads.
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.RE
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/usr/share/doc/godot/
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.RS
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@ -19,11 +19,11 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>3.0-dev</string>
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<string>3.0</string>
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<key>CFBundleSignature</key>
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<string>godot</string>
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<key>CFBundleVersion</key>
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<string>3.0-dev</string>
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<string>3.0</string>
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<key>NSHumanReadableCopyright</key>
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<string>© 2007-2018 Juan Linietsky, Ariel Manzur.</string>
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<key>LSMinimumSystemVersion</key>
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