fix code generation so it generates Transform2D instead of Matrix32
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e6583117df
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@ -279,9 +279,9 @@ def build_glsl_header(filename):
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""")
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""")
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fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
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fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU
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const Matrix32 &tr = p_transform;
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const Transform2D &tr = p_transform;
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GLfloat matrix[16]={ /* build a 16x16 matrix */
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GLfloat matrix[16]={ /* build a 16x16 matrix */
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tr.elements[0][0],
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tr.elements[0][0],
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@ -933,9 +933,9 @@ def build_legacygl_header(filename, include, class_suffix, output_attribs):
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""")
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""")
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fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
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fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform2D& p_transform) { _FU
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const Matrix32 &tr = p_transform;
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const Transform2D &tr = p_transform;
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GLfloat matrix[16]={ /* build a 16x16 matrix */
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GLfloat matrix[16]={ /* build a 16x16 matrix */
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tr.elements[0][0],
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tr.elements[0][0],
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