Merge pull request #80314 from lyuma/gltf_source_images_array

Use image index instead of texture index for `source_images`
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Rémi Verschelde 2023-08-07 14:54:45 +02:00
commit 0422e9e2a2
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1 changed files with 2 additions and 1 deletions

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@ -3400,10 +3400,11 @@ Ref<Texture2D> GLTFDocument::_get_texture(Ref<GLTFState> p_state, const GLTFText
const GLTFImageIndex image = p_state->textures[p_texture]->get_src_image();
ERR_FAIL_INDEX_V(image, p_state->images.size(), Ref<Texture2D>());
if (GLTFState::GLTFHandleBinary(p_state->handle_binary_image) == GLTFState::GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_BASISU) {
ERR_FAIL_INDEX_V(image, p_state->source_images.size(), Ref<Texture2D>());
Ref<PortableCompressedTexture2D> portable_texture;
portable_texture.instantiate();
portable_texture->set_keep_compressed_buffer(true);
Ref<Image> new_img = p_state->source_images[p_texture]->duplicate();
Ref<Image> new_img = p_state->source_images[image]->duplicate();
ERR_FAIL_COND_V(new_img.is_null(), Ref<Texture2D>());
new_img->generate_mipmaps();
if (p_texture_types) {