From 044f0abbd9190067fb1925dc4793bb79fd4a0418 Mon Sep 17 00:00:00 2001 From: Michael Alexsander Silva Dias Date: Thu, 16 May 2019 23:07:52 -0300 Subject: [PATCH] Add "String Formatting" tutorial link to the 'String' doc (cherry picked from commit 3197898c8838ead7e6a447365bfc0d0daac01b22) --- doc/classes/String.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 435f8e782c5..accf3697778 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -7,6 +7,7 @@ This is the built-in string class (and the one used by GDScript). It supports Unicode and provides all necessary means for string handling. Strings are reference counted and use a copy-on-write approach, so passing them around is cheap in resources. + https://docs.godotengine.org/en/3.1/getting_started/scripting/gdscript/gdscript_format_string.html