Improve Project Manager video driver selection.
Now suggests the current video driver instead of defaulting to GLES3.
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parent
55f04952c5
commit
0452c2fced
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@ -878,6 +878,7 @@ public:
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rasterizer_container->add_child(rshb);
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rasterizer_button_group.instance();
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bool is_gles3 = OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES3;
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Container *rvb = memnew(VBoxContainer);
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rvb->set_h_size_flags(SIZE_EXPAND_FILL);
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rshb->add_child(rvb);
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@ -885,7 +886,7 @@ public:
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rs_button->set_button_group(rasterizer_button_group);
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rs_button->set_text(TTR("OpenGL ES 3.0"));
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rs_button->set_meta("driver_name", "GLES3");
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rs_button->set_pressed(true);
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rs_button->set_pressed(is_gles3);
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rvb->add_child(rs_button);
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l = memnew(Label);
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l->set_text(TTR("Higher visual quality\nAll features available\nIncompatible with older hardware\nNot recommended for web games"));
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@ -900,6 +901,7 @@ public:
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rs_button->set_button_group(rasterizer_button_group);
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rs_button->set_text(TTR("OpenGL ES 2.0"));
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rs_button->set_meta("driver_name", "GLES2");
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rs_button->set_pressed(!is_gles3);
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rvb->add_child(rs_button);
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l = memnew(Label);
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l->set_text(TTR("Lower visual quality\nSome features not available\nWorks on most hardware\nRecommended for web games"));
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@ -1,3 +1,33 @@
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/*************************************************************************/
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/* javascript_tools_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#if defined(TOOLS_ENABLED) && defined(JAVASCRIPT_ENABLED)
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#include "javascript_tools_editor_plugin.h"
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@ -22,7 +52,7 @@ JavaScriptToolsEditorPlugin::JavaScriptToolsEditorPlugin(EditorNode *p_editor) {
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add_tool_menu_item("Download Project Source", this, "_download_zip", v);
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}
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void JavaScriptToolsEditorPlugin::_downalod_zip(Variant p_v) {
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void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
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if (!Engine::get_singleton() || !Engine::get_singleton()->is_editor_hint()) {
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WARN_PRINT("Project download is only available in Editor mode");
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return;
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@ -57,7 +87,7 @@ void JavaScriptToolsEditorPlugin::_downalod_zip(Variant p_v) {
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}
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void JavaScriptToolsEditorPlugin::_bind_methods() {
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ClassDB::bind_method("_download_zip", &JavaScriptToolsEditorPlugin::_downalod_zip);
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ClassDB::bind_method("_download_zip", &JavaScriptToolsEditorPlugin::_download_zip);
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}
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void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, zipFile p_zip) {
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@ -1,3 +1,33 @@
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/*************************************************************************/
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/* javascript_tools_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H
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#define JAVASCRIPT_TOOLS_EDITOR_PLUGIN_H
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@ -15,7 +45,7 @@ private:
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protected:
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static void _bind_methods();
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void _downalod_zip(Variant p_v);
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void _download_zip(Variant p_v);
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public:
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static void initialize();
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