diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml index 63492bf9a04..828b24be839 100644 --- a/doc/classes/CollisionObject2D.xml +++ b/doc/classes/CollisionObject2D.xml @@ -208,7 +208,7 @@ Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes. - If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set. + If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [member collision_layer] bit to be set. diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml index 33305471b8c..96912cf4694 100644 --- a/doc/classes/CollisionObject3D.xml +++ b/doc/classes/CollisionObject3D.xml @@ -183,7 +183,7 @@ If [code]true[/code], the [CollisionObject3D] will continue to receive input events as the mouse is dragged across its shapes. - If [code]true[/code], the [CollisionObject3D]'s shapes will respond to [RayCast3D]s. + If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [member collision_layer] bit to be set.