Merge pull request #48270 from akien-mga/3.x-deprecate-largetexture

doc: Mark LargeTexture as deprecated (removed in 4.0)
This commit is contained in:
Rémi Verschelde 2021-04-29 09:45:20 +02:00 committed by GitHub
commit 0469698b5f
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 2 additions and 2 deletions

View File

@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?> <?xml version="1.0" encoding="UTF-8" ?>
<class name="LargeTexture" inherits="Texture" version="3.4"> <class name="LargeTexture" inherits="Texture" version="3.4">
<brief_description> <brief_description>
A [Texture] capable of storing many smaller textures with offsets. [i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with offsets.
</brief_description> </brief_description>
<description> <description>
A [Texture] capable of storing many smaller textures with offsets. [i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of storing many smaller textures with offsets.
You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets. You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets.
</description> </description>
<tutorials> <tutorials>