Merge pull request #48270 from akien-mga/3.x-deprecate-largetexture
doc: Mark LargeTexture as deprecated (removed in 4.0)
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="LargeTexture" inherits="Texture" version="3.4">
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<class name="LargeTexture" inherits="Texture" version="3.4">
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<brief_description>
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<brief_description>
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A [Texture] capable of storing many smaller textures with offsets.
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[i]Deprecated.[/i] A [Texture] capable of storing many smaller textures with offsets.
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</brief_description>
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</brief_description>
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<description>
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<description>
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A [Texture] capable of storing many smaller textures with offsets.
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[i]Deprecated (will be removed in Godot 4.0).[/i] A [Texture] capable of storing many smaller textures with offsets.
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You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets.
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You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets.
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</description>
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</description>
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<tutorials>
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<tutorials>
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