Merge pull request #91226 from Calinou/editor-gpuparticles3d-simplify-gizmo
Simplify the GPUParticles3D editor gizmo to improve readability
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0494b37a0c
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@ -41,9 +41,7 @@ GPUParticles3DGizmoPlugin::GPUParticles3DGizmoPlugin() {
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Color gizmo_color = EDITOR_DEF_RST("editors/3d_gizmos/gizmo_colors/particles", Color(0.8, 0.7, 0.4));
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create_material("particles_material", gizmo_color);
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gizmo_color.a = MAX((gizmo_color.a - 0.2) * 0.02, 0.0);
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create_material("particles_solid_material", gizmo_color);
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create_icon_material("particles_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoGPUParticles3D"), EditorStringName(EditorIcons)));
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create_handle_material("handles");
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}
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bool GPUParticles3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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@ -62,96 +60,6 @@ bool GPUParticles3DGizmoPlugin::is_selectable_when_hidden() const {
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return true;
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}
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String GPUParticles3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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switch (p_id) {
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case 0:
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return "Size X";
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case 1:
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return "Size Y";
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case 2:
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return "Size Z";
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case 3:
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return "Pos X";
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case 4:
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return "Pos Y";
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case 5:
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return "Pos Z";
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}
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return "";
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}
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Variant GPUParticles3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const {
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GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
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return particles->get_visibility_aabb();
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}
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void GPUParticles3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) {
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GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
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Transform3D gt = particles->get_global_transform();
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Transform3D gi = gt.affine_inverse();
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bool move = p_id >= 3;
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p_id = p_id % 3;
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AABB aabb = particles->get_visibility_aabb();
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Vector3 ray_from = p_camera->project_ray_origin(p_point);
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Vector3 ray_dir = p_camera->project_ray_normal(p_point);
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Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) };
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Vector3 ofs = aabb.get_center();
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Vector3 axis;
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axis[p_id] = 1.0;
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if (move) {
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Vector3 ra, rb;
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Geometry3D::get_closest_points_between_segments(ofs - axis * 4096, ofs + axis * 4096, sg[0], sg[1], ra, rb);
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float d = ra[p_id];
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if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
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}
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aabb.position[p_id] = d - 1.0 - aabb.size[p_id] * 0.5;
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particles->set_visibility_aabb(aabb);
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} else {
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Vector3 ra, rb;
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Geometry3D::get_closest_points_between_segments(ofs, ofs + axis * 4096, sg[0], sg[1], ra, rb);
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float d = ra[p_id] - ofs[p_id];
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if (Node3DEditor::get_singleton()->is_snap_enabled()) {
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d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
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}
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if (d < 0.001) {
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d = 0.001;
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}
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//resize
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aabb.position[p_id] = (aabb.position[p_id] + aabb.size[p_id] * 0.5) - d;
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aabb.size[p_id] = d * 2;
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particles->set_visibility_aabb(aabb);
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}
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}
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void GPUParticles3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) {
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GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_gizmo->get_node_3d());
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if (p_cancel) {
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particles->set_visibility_aabb(p_restore);
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return;
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}
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Change Particles AABB"));
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ur->add_do_method(particles, "set_visibility_aabb", particles->get_visibility_aabb());
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ur->add_undo_method(particles, "set_visibility_aabb", p_restore);
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ur->commit_action();
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}
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void GPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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p_gizmo->clear();
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@ -168,33 +76,9 @@ void GPUParticles3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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lines.push_back(b);
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}
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Vector<Vector3> handles;
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for (int i = 0; i < 3; i++) {
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Vector3 ax;
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ax[i] = aabb.position[i] + aabb.size[i];
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ax[(i + 1) % 3] = aabb.position[(i + 1) % 3] + aabb.size[(i + 1) % 3] * 0.5;
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ax[(i + 2) % 3] = aabb.position[(i + 2) % 3] + aabb.size[(i + 2) % 3] * 0.5;
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handles.push_back(ax);
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}
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Vector3 center = aabb.get_center();
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for (int i = 0; i < 3; i++) {
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Vector3 ax;
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ax[i] = 1.0;
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handles.push_back(center + ax);
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lines.push_back(center);
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lines.push_back(center + ax);
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}
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Ref<Material> material = get_material("particles_material", p_gizmo);
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p_gizmo->add_lines(lines, material);
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Ref<Material> solid_material = get_material("particles_solid_material", p_gizmo);
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p_gizmo->add_solid_box(solid_material, aabb.get_size(), aabb.get_center());
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p_gizmo->add_handles(handles, get_material("handles"));
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}
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Ref<Material> icon = get_material("particles_icon", p_gizmo);
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@ -43,11 +43,6 @@ public:
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bool is_selectable_when_hidden() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
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Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override;
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void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override;
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void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override;
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GPUParticles3DGizmoPlugin();
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};
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