Fix force continuous un-interpolatable value is not applied correctly
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@ -1426,13 +1426,32 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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bool is_value = ttype == Animation::TYPE_VALUE;
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bool is_discrete = is_value && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE;
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bool force_continuous = callback_mode_discrete == ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS;
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if (t->is_variant_interpolatable && (!is_discrete || force_continuous)) {
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if (!is_discrete || force_continuous) {
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t->use_continuous = true;
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Variant value = is_value ? a->value_track_interpolate(i, time, is_discrete && force_continuous ? backward : false) : Variant(a->bezier_track_interpolate(i, time));
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value = post_process_key_value(a, i, value, t->object_id);
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if (value == Variant()) {
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Variant value;
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if (t->is_variant_interpolatable) {
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value = is_value ? a->value_track_interpolate(i, time, is_discrete && force_continuous ? backward : false) : Variant(a->bezier_track_interpolate(i, time));
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value = post_process_key_value(a, i, value, t->object_id);
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if (value == Variant()) {
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continue;
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}
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} else {
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// Discrete track sets the value in the current _blend_process() function,
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// but Force Continuous track does not set the value here because the value must be set in the _blend_apply() function later.
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int idx = a->track_find_key(i, time, Animation::FIND_MODE_NEAREST, false, backward);
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if (idx < 0) {
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continue;
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}
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value = a->track_get_key_value(i, idx);
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value = post_process_key_value(a, i, value, t->object_id);
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if (value == Variant()) {
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continue;
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}
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t->value = value;
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continue;
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}
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// Special case for angle interpolation.
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if (t->is_using_angle) {
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// For blending consistency, it prevents rotation of more than 180 degrees from init_value.
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