Android: Style fixes to manifest and build.gradle
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@ -1,12 +1,11 @@
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#!/usr/bin/env python
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from detect import get_ndk_version
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from distutils.version import LooseVersion
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Import('env')
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from distutils.version import LooseVersion
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from detect import get_ndk_version
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android_files = [
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'os_android.cpp',
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'file_access_android.cpp',
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'audio_driver_opensl.cpp',
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@ -32,14 +32,12 @@ def get_opts():
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def get_flags():
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return [
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('tools', False),
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]
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def create(env):
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tools = env['TOOLS']
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if "mingw" in tools:
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tools.remove('mingw')
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@ -50,7 +48,6 @@ def create(env):
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def configure(env):
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# Workaround for MinGW. See:
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# http://www.scons.org/wiki/LongCmdLinesOnWin32
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if (os.name == "nt"):
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@ -90,7 +87,7 @@ def configure(env):
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env['SPAWN'] = mySpawn
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## Architecture
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# Architecture
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if env['android_arch'] not in ['armv7', 'arm64v8', 'x86', 'x86_64']:
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env['android_arch'] = 'armv7'
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@ -137,7 +134,7 @@ def configure(env):
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arch_subpath = "arm64-v8a"
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env.extra_suffix = ".armv8" + env.extra_suffix
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## Build type
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# Build type
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if (env["target"].startswith("release")):
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if (env["optimize"] == "speed"): # optimize for speed (default)
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@ -159,7 +156,7 @@ def configure(env):
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env.Append(CPPDEFINES=['_DEBUG', 'DEBUG_ENABLED', 'DEBUG_MEMORY_ENABLED'])
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env.Append(CPPFLAGS=['-UNDEBUG'])
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## Compiler configuration
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# Compiler configuration
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env['SHLIBSUFFIX'] = '.so'
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@ -204,7 +201,7 @@ def configure(env):
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common_opts = ['-fno-integrated-as', '-gcc-toolchain', gcc_toolchain_path]
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## Compile flags
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# Compile flags
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env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++/include"])
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env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++abi/include"])
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@ -259,7 +256,7 @@ def configure(env):
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env.Append(CCFLAGS=target_opts)
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env.Append(CCFLAGS=common_opts)
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## Link flags
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# Link flags
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ndk_version = get_ndk_version(env["ANDROID_NDK_ROOT"])
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if ndk_version != None and LooseVersion(ndk_version) >= LooseVersion("17.1.4828580"):
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@ -287,6 +284,7 @@ def configure(env):
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env.Append(CPPDEFINES=['ANDROID_ENABLED', 'UNIX_ENABLED', 'NO_FCNTL'])
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env.Append(LIBS=['OpenSLES', 'EGL', 'GLESv3', 'GLESv2', 'android', 'log', 'z', 'dl'])
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# Return NDK version string in source.properties (adapted from the Chromium project).
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def get_ndk_version(path):
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if path is None:
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@ -4,31 +4,44 @@
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package="com.godot.game"
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android:versionCode="1"
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android:versionName="1.0"
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android:installLocation="auto"
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>
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<supports-screens android:smallScreens="true"
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android:installLocation="auto" >
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<!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, -->
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<!-- as that gets rewritten. -->
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<supports-screens
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android:smallScreens="true"
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android:normalScreens="true"
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android:largeScreens="true"
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android:xlargeScreens="true" />
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<!--glEsVersion is modified by the exporter, changing this value here has no effect-->
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<uses-feature android:glEsVersion="0x00020000" android:required="true" />
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<!--Adding custom text to manifest is fine, but do it outside the custom user and application BEGIN/END regions, as that gets rewritten-->
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<!-- glEsVersion is modified by the exporter, changing this value here has no effect. -->
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<uses-feature
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android:glEsVersion="0x00020000"
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android:required="true" />
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<!--Custom permissions XML added by add-ons. It's recommended to add them from the export preset, though-->
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<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. -->
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<!--CHUNK_USER_PERMISSIONS_BEGIN-->
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<!--CHUNK_USER_PERMISSIONS_END-->
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<!--Anything in this line after the icon will be erased when doing custom build. If you want to add tags manually, do before it.-->
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<application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@drawable/icon">
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<!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
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<!-- If you want to add tags manually, do before it. -->
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<application
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android:label="@string/godot_project_name_string"
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android:allowBackup="false"
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tools:ignore="GoogleAppIndexingWarning"
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android:icon="@drawable/icon" >
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<!--The following values are replaced when Godot exports, modifying them here has no effect. Do these changes in the-->
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<!--export preset. Adding new ones is fine.-->
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<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
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<!-- Do these changes in the export preset. Adding new ones is fine. -->
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<!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
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<meta-data android:name="xr_mode_metadata_name" android:value="xr_mode_metadata_value"/>
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<meta-data
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android:name="xr_mode_metadata_name"
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android:value="xr_mode_metadata_value" />
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<activity android:name="org.godotengine.godot.Godot"
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<activity
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android:name="org.godotengine.godot.Godot"
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android:label="@string/godot_project_name_string"
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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@ -42,15 +55,17 @@
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<service android:name="org.godotengine.godot.GodotDownloaderService" />
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<!--Custom application XML added by add-ons-->
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<!-- Custom application XML added by add-ons. -->
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<!--CHUNK_APPLICATION_BEGIN-->
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<!--CHUNK_APPLICATION_END-->
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</application>
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<instrumentation android:icon="@drawable/icon"
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<instrumentation
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android:icon="@drawable/icon"
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android:label="@string/godot_project_name_string"
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android:name="org.godotengine.godot.GodotInstrumentation"
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android:targetPackage="org.godotengine.game" />
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@ -1,5 +1,7 @@
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//Gradle project for Godot Engine Android port.
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//Do not modify code between the BEGIN/END sections, as it's autogenerated by add-ons
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// Gradle build config for Godot Engine's Android port.
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//
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// Do not remove/modify comments ending with BEGIN/END, they are used to inject
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// addon-specific configuration.
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buildscript {
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repositories {
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@ -24,7 +26,6 @@ allprojects {
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jcenter()
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//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN
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//CHUNK_ALLPROJECTS_REPOSITORIES_END
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}
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}
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@ -35,35 +36,38 @@ dependencies {
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}
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android {
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lintOptions {
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abortOnError false
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disable 'MissingTranslation','UnusedResources'
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}
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compileSdkVersion 28
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buildToolsVersion "28.0.3"
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useLibrary 'org.apache.http.legacy'
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packagingOptions {
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exclude 'META-INF/LICENSE'
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exclude 'META-INF/NOTICE'
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}
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defaultConfig {
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minSdkVersion 18
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targetSdkVersion 28
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//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN
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//CHUNK_ANDROID_DEFAULTCONFIG_END
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}
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lintOptions {
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abortOnError false
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disable 'MissingTranslation', 'UnusedResources'
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}
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packagingOptions {
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exclude 'META-INF/LICENSE'
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exclude 'META-INF/NOTICE'
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}
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// Both signing and zip-aligning will be done at export time
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buildTypes.all { buildType ->
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buildType.zipAlignEnabled false
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buildType.signingConfig null
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}
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sourceSets {
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main {
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manifest.srcFile 'AndroidManifest.xml'
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java.srcDirs = ['src'
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java.srcDirs = [
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'src'
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//DIR_SRC_BEGIN
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//DIR_SRC_END
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]
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'assets'
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//DIR_ASSETS_BEGIN
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//DIR_ASSETS_END
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]
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}
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debug.jniLibs.srcDirs = [
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//DIR_JNI_RELEASE_END
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]
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}
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// No longer used, as it's not useful for build source template
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//applicationVariants.all { variant ->
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// variant.outputs.all { output ->
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// output.outputFileName = "../../../../../../../bin/android_${variant.name}.apk"
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// }
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//}
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}
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//CHUNK_GLOBAL_BEGIN
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//CHUNK_GLOBAL_END
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