Fix total weight calculation to separate track types

This commit is contained in:
Silc Lizard (Tokage) Renew 2024-07-25 10:57:59 +09:00
parent 2f2d1a7e68
commit 04ac6a74df
1 changed files with 6 additions and 7 deletions

View File

@ -1081,24 +1081,23 @@ void AnimationMixer::_blend_calc_total_weight() {
Ref<Animation> a = ai.animation_data.animation; Ref<Animation> a = ai.animation_data.animation;
real_t weight = ai.playback_info.weight; real_t weight = ai.playback_info.weight;
Vector<real_t> track_weights = ai.playback_info.track_weights; Vector<real_t> track_weights = ai.playback_info.track_weights;
Vector<int> processed_indices; Vector<int> processed_hashes;
for (int i = 0; i < a->get_track_count(); i++) { for (int i = 0; i < a->get_track_count(); i++) {
if (!a->track_is_enabled(i)) { if (!a->track_is_enabled(i)) {
continue; continue;
} }
Animation::TypeHash thash = a->track_get_type_hash(i); Animation::TypeHash thash = a->track_get_type_hash(i);
if (!track_cache.has(thash)) { if (!track_cache.has(thash) || processed_hashes.has(thash)) {
continue; // No path, but avoid error spamming. // No path, but avoid error spamming.
// Or, there is the case different track type with same path; These can be distinguished by hash. So don't add the weight doubly.
continue;
} }
TrackCache *track = track_cache[thash]; TrackCache *track = track_cache[thash];
int blend_idx = track_map[track->path]; int blend_idx = track_map[track->path];
if (processed_indices.has(blend_idx)) {
continue; // There is the case different track type with same path... Is there more faster iterating way than has()?
}
ERR_CONTINUE(blend_idx < 0 || blend_idx >= track_count); ERR_CONTINUE(blend_idx < 0 || blend_idx >= track_count);
real_t blend = blend_idx < track_weights.size() ? track_weights[blend_idx] * weight : weight; real_t blend = blend_idx < track_weights.size() ? track_weights[blend_idx] * weight : weight;
track->total_weight += blend; track->total_weight += blend;
processed_indices.push_back(blend_idx); processed_hashes.push_back(thash);
} }
} }
} }