From 04b25108ac3c2d4ded4006a685c98b2028899123 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 15 Jul 2020 11:48:54 +0200 Subject: [PATCH] Document which escape sequences are supported by `String.c_unescape()` See https://github.com/godotengine/godot/issues/38716. --- doc/classes/String.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 78168562f1b..71db03e84f2 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -325,7 +325,8 @@ - Returns a copy of the string with escaped characters replaced by their meanings according to the C language standard. + Returns a copy of the string with escaped characters replaced by their meanings. Supported escape sequences are [code]\'[/code], [code]\"[/code], [code]\?[/code], [code]\\[/code], [code]\a[/code], [code]\b[/code], [code]\f[/code], [code]\n[/code], [code]\r[/code], [code]\t[/code], [code]\v[/code]. + [b]Note:[/b] Unlike the GDScript parser, this method doesn't support the [code]\uXXXX[/code] escape sequence. @@ -413,7 +414,6 @@ Returns the index of the [b]first[/b] case-sensitive occurrence of the specified string in this instance, or [code]-1[/code]. Optionally, the starting search index can be specified, continuing to the end of the string. - [b]Note:[/b] If you just want to know whether a string contains a substring, use the [code]in[/code] operator as follows: [codeblock] # Will evaluate to `false`.