Small documentation improvements
This commit is contained in:
parent
dd2cd06165
commit
04b49264f2
|
@ -196,7 +196,7 @@
|
|||
Perspective Projection (object's size on the screen becomes smaller when far away).
|
||||
</constant>
|
||||
<constant name="PROJECTION_ORTHOGONAL" value="1" enum="Projection">
|
||||
Orthogonal Projection (objects remain the same size on the screen no matter how far away they are).
|
||||
Orthogonal Projection (objects remain the same size on the screen no matter how far away they are; also known as orthographic projection).
|
||||
</constant>
|
||||
<constant name="PROJECTION_FRUSTUM" value="2" enum="Projection">
|
||||
</constant>
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
</brief_description>
|
||||
<description>
|
||||
Can have [PathFollow2D] child-nodes moving along the [Curve2D]. See [PathFollow2D] for more information on this usage.
|
||||
Note that the path is considered as relative to the moved nodes (children of [PathFollow2D]) - usually the curve should start with a zero vector (0, 0).
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
|
|
@ -216,7 +216,7 @@
|
|||
<argument index="0" name="phi" type="float">
|
||||
</argument>
|
||||
<description>
|
||||
Returns the vector rotated by [code]phi[/code] radians.
|
||||
Returns the vector rotated by [code]phi[/code] radians. See also [method @GDScript.deg2rad].
|
||||
</description>
|
||||
</method>
|
||||
<method name="round">
|
||||
|
|
Loading…
Reference in New Issue