Fixed GetNodeOrNull<T>

GetNodeOrNull<T> was using GetNode instead of GetNodeOrNull

(cherry picked from commit f595486076)
This commit is contained in:
Fabián L 2020-01-29 14:54:40 -03:00 committed by Rémi Verschelde
parent 6cb4ec2289
commit 04cfcb3ba0
1 changed files with 1 additions and 1 deletions

View File

@ -9,7 +9,7 @@ namespace Godot
public T GetNodeOrNull<T>(NodePath path) where T : class
{
return GetNode(path) as T;
return GetNodeOrNull(path) as T;
}
public T GetChild<T>(int idx) where T : class