Merge pull request #31767 from Calinou/tweak-editor-window-dim
Tweak the editor window dimming intensity, remove dim fade animation
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commit
04e4c3a8d3
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@ -2632,11 +2632,8 @@ void EditorNode::_exit_editor() {
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resource_preview->stop(); //stop early to avoid crashes
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_save_docks();
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// Dim the editor window while it's quitting to make it clearer that it's busy.
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// No transition is applied, as the effect needs to be visible immediately
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float c = 0.4f;
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Color dim_color = Color(c, c, c);
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gui_base->set_modulate(dim_color);
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// Dim the editor window while it's quitting to make it clearer that it's busy
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dim_editor(true, true);
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get_tree()->quit();
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}
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@ -5133,46 +5130,12 @@ void EditorNode::_open_imported() {
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load_scene(open_import_request, true, false, true, true);
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}
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void EditorNode::dim_editor(bool p_dimming) {
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static int dim_count = 0;
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bool dim_ui = EditorSettings::get_singleton()->get("interface/editor/dim_editor_on_dialog_popup");
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if (p_dimming) {
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if (dim_ui && dim_count == 0) {
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_start_dimming(true);
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}
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dim_count++;
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void EditorNode::dim_editor(bool p_dimming, bool p_force_dim) {
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// Dimming can be forced regardless of the editor setting, which is useful when quitting the editor
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if ((p_force_dim || EditorSettings::get_singleton()->get("interface/editor/dim_editor_on_dialog_popup")) && p_dimming) {
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gui_base->set_modulate(Color(0.5, 0.5, 0.5));
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} else {
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if (dim_count == 1) {
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_start_dimming(false);
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}
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if (dim_count > 0) {
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dim_count--;
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} else {
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ERR_PRINT("Undimmed before dimming!");
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}
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}
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}
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void EditorNode::_start_dimming(bool p_dimming) {
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_dimming = p_dimming;
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_dim_time = 0.0f;
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_dim_timer->start();
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}
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void EditorNode::_dim_timeout() {
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_dim_time += _dim_timer->get_wait_time();
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float wait_time = 0.08f;
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float c = 0.4f;
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Color base = _dimming ? Color(1, 1, 1) : Color(c, c, c);
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Color final = _dimming ? Color(c, c, c) : Color(1, 1, 1);
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if (_dim_time + _dim_timer->get_wait_time() >= wait_time) {
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gui_base->set_modulate(final);
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_dim_timer->stop();
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} else {
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gui_base->set_modulate(base.linear_interpolate(final, _dim_time / wait_time));
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gui_base->set_modulate(Color(1, 1, 1));
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}
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}
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@ -5356,7 +5319,6 @@ void EditorNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_open_imported"), &EditorNode::_open_imported);
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ClassDB::bind_method(D_METHOD("_inherit_imported"), &EditorNode::_inherit_imported);
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ClassDB::bind_method(D_METHOD("_dim_timeout"), &EditorNode::_dim_timeout);
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ClassDB::bind_method("_copy_warning", &EditorNode::_copy_warning);
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@ -6687,13 +6649,6 @@ EditorNode::EditorNode() {
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waiting_for_first_scan = true;
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_dimming = false;
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_dim_time = 0.0f;
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_dim_timer = memnew(Timer);
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_dim_timer->set_wait_time(0.01666f);
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_dim_timer->connect("timeout", this, "_dim_timeout");
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add_child(_dim_timer);
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print_handler.printfunc = _print_handler;
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print_handler.userdata = this;
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add_print_handler(&print_handler);
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@ -633,13 +633,6 @@ private:
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static int build_callback_count;
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static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
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bool _dimming;
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float _dim_time;
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Timer *_dim_timer;
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void _start_dimming(bool p_dimming);
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void _dim_timeout();
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void _license_tree_selected();
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void _update_update_spinner();
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@ -849,7 +842,7 @@ public:
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void save_scene_list(Vector<String> p_scene_filenames);
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void restart_editor();
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void dim_editor(bool p_dimming);
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void dim_editor(bool p_dimming, bool p_force_dim = false);
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void edit_current() { _edit_current(); };
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@ -1754,7 +1754,7 @@ void ProjectManager::_dim_window() {
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// Dim the project manager window while it's quitting to make it clearer that it's busy.
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// No transition is applied, as the effect needs to be visible immediately
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float c = 0.4f;
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float c = 0.5f;
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Color dim_color = Color(c, c, c);
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gui_base->set_modulate(dim_color);
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}
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