Expand description for warp_mouse_position method
Add more detail to the description for the warp_mouse_position method, clarifying that the vector is in screen coordinates and relative to an origin at the top of the game window.
(cherry picked from commit 3dc1fad262
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<return type="void" />
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<argument index="0" name="to" type="Vector2" />
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<description>
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Sets the mouse position to the specified vector.
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Sets the mouse position to the specified vector, provided in pixels and relative to an origin at the upper left corner of the game window.
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Mouse position is clipped to the limits of the screen resolution, or to the limits of the game window if [enum MouseMode] is set to [constant MOUSE_MODE_CONFINED].
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</description>
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</method>
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</methods>
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