Add a reference to pow to the description of exp.
This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function.
This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/).
@akien-mga told me how to reference methods here:
godotengine#30909
(cherry picked from commit a2c81a7455
)
This commit is contained in:
parent
82b15ab469
commit
050c4dab00
|
@ -329,6 +329,7 @@
|
||||||
<description>
|
<description>
|
||||||
The natural exponential function. It raises the mathematical constant [b]e[/b] to the power of [code]s[/code] and returns it.
|
The natural exponential function. It raises the mathematical constant [b]e[/b] to the power of [code]s[/code] and returns it.
|
||||||
[b]e[/b] has an approximate value of 2.71828.
|
[b]e[/b] has an approximate value of 2.71828.
|
||||||
|
For exponents to other bases use the method [method pow].
|
||||||
[codeblock]
|
[codeblock]
|
||||||
a = exp(2) # approximately 7.39
|
a = exp(2) # approximately 7.39
|
||||||
[/codeblock]
|
[/codeblock]
|
||||||
|
|
Loading…
Reference in New Issue