Fix virtual calls for GDExtension in `CollisionObject2D` for _mouse_enter, _mouse_exit, _mouse_shape_enter, _mouse_shape_exit

This commit is contained in:
Nikolai Davydov 2024-01-07 05:30:26 +01:00
parent c8c483cf57
commit 0517000e6f
1 changed files with 4 additions and 12 deletions

View File

@ -523,30 +523,22 @@ void CollisionObject2D::_input_event_call(Viewport *p_viewport, const Ref<InputE
}
void CollisionObject2D::_mouse_enter() {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
}
GDVIRTUAL_CALL(_mouse_enter);
emit_signal(SceneStringNames::get_singleton()->mouse_entered);
}
void CollisionObject2D::_mouse_exit() {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
}
GDVIRTUAL_CALL(_mouse_exit);
emit_signal(SceneStringNames::get_singleton()->mouse_exited);
}
void CollisionObject2D::_mouse_shape_enter(int p_shape) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_enter, p_shape);
}
GDVIRTUAL_CALL(_mouse_shape_enter, p_shape);
emit_signal(SceneStringNames::get_singleton()->mouse_shape_entered, p_shape);
}
void CollisionObject2D::_mouse_shape_exit(int p_shape) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_exit, p_shape);
}
GDVIRTUAL_CALL(_mouse_shape_exit, p_shape);
emit_signal(SceneStringNames::get_singleton()->mouse_shape_exited, p_shape);
}