From 1536f5ec7929d46b04bee5030bc7be2b8b42a36f Mon Sep 17 00:00:00 2001 From: biswas08433 Date: Wed, 28 Aug 2024 01:30:25 +0530 Subject: [PATCH] Clarify transform data ordering in RenderingServer.multimesh_set_buffer --- doc/classes/RenderingServer.xml | 3 +++ 1 file changed, 3 insertions(+) diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 144f78349f4..efdece45b31 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -2639,6 +2639,9 @@ - Position + Custom data: 16 floats (12 floats for Transform3D, 4 floats of custom data) - Position + Vertex color + Custom data: 20 floats (12 floats for Transform3D, 4 floats for Color, 4 floats of custom data) [/codeblock] + Instance transforms are in row-major order. Specifically: + - For [Transform2D] the float-order is: [code](x.x, y.x, padding_float, origin.x, x.y, y.y, padding_float, origin.y)[/code]. + - For [Transform3D] the float-order is: [code](basis.x.x, basis.y.x, basis.z.x, origin.x, basis.x.y, basis.y.y, basis.z.y, origin.y, basis.x.z, basis.y.z, basis.z.z, origin.z)[/code].