GLES2: Fix typo in tangent calculation
Thanks @tagcup for the find. Fixes #23234.
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@ -359,7 +359,7 @@ void main() {
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normal = normalize((world_matrix * vec4(normal, 0.0)).xyz);
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normal = normalize((world_matrix * vec4(normal, 0.0)).xyz);
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#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP)
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#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP)
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tangent = normalize((world_matrix * vec4(tangent, 0.0)), xyz);
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tangent = normalize((world_matrix * vec4(tangent, 0.0)).xyz);
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binormal = normalize((world_matrix * vec4(binormal, 0.0)).xyz);
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binormal = normalize((world_matrix * vec4(binormal, 0.0)).xyz);
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#endif
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#endif
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#endif
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#endif
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