From 0541c746eefab98e5fd0786bbca0639c1a47390d Mon Sep 17 00:00:00 2001
From: bruvzg <7645683+bruvzg@users.noreply.github.com>
Date: Fri, 2 Dec 2022 09:50:54 +0200
Subject: [PATCH] [RichTextEffect] Restore missing `relative_index` property.
---
doc/classes/CharFXTransform.xml | 3 +++
scene/gui/rich_text_effect.cpp | 4 ++++
scene/gui/rich_text_effect.h | 4 ++++
scene/gui/rich_text_label.cpp | 2 ++
4 files changed, 13 insertions(+)
diff --git a/doc/classes/CharFXTransform.xml b/doc/classes/CharFXTransform.xml
index c98b194a4dd..a6f707383ff 100644
--- a/doc/classes/CharFXTransform.xml
+++ b/doc/classes/CharFXTransform.xml
@@ -46,6 +46,9 @@
Absolute character range in the string, corresponding to the glyph. Setting this property won't affect drawing.
+
+ The character offset of the glyph, relative to the current [RichTextEffect] custom block. Setting this property won't affect drawing.
+
If [code]true[/code], the character will be drawn. If [code]false[/code], the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their [member color] to [code]Color(1, 1, 1, 0)[/code] instead.
diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp
index 0dece1c287f..20d82095a13 100644
--- a/scene/gui/rich_text_effect.cpp
+++ b/scene/gui/rich_text_effect.cpp
@@ -88,6 +88,9 @@ void CharFXTransform::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_glyph_index"), &CharFXTransform::get_glyph_index);
ClassDB::bind_method(D_METHOD("set_glyph_index", "glyph_index"), &CharFXTransform::set_glyph_index);
+ ClassDB::bind_method(D_METHOD("get_relative_index"), &CharFXTransform::get_relative_index);
+ ClassDB::bind_method(D_METHOD("set_relative_index", "relative_index"), &CharFXTransform::set_relative_index);
+
ClassDB::bind_method(D_METHOD("get_glyph_count"), &CharFXTransform::get_glyph_count);
ClassDB::bind_method(D_METHOD("set_glyph_count", "glyph_count"), &CharFXTransform::set_glyph_count);
@@ -107,5 +110,6 @@ void CharFXTransform::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_index"), "set_glyph_index", "get_glyph_index");
ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_count"), "set_glyph_count", "get_glyph_count");
ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_flags"), "set_glyph_flags", "get_glyph_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "relative_index"), "set_relative_index", "get_relative_index");
ADD_PROPERTY(PropertyInfo(Variant::RID, "font"), "set_font", "get_font");
}
diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h
index 4532a812eea..66b8a21760b 100644
--- a/scene/gui/rich_text_effect.h
+++ b/scene/gui/rich_text_effect.h
@@ -52,6 +52,7 @@ public:
uint32_t glyph_index = 0;
uint16_t glyph_flags = 0;
uint8_t glyph_count = 0;
+ int32_t relative_index = 0;
RID font;
CharFXTransform();
@@ -84,6 +85,9 @@ public:
uint8_t get_glyph_count() const { return glyph_count; };
void set_glyph_count(uint8_t p_glyph_count) { glyph_count = p_glyph_count; };
+ int32_t get_relative_index() const { return relative_index; };
+ void set_relative_index(int32_t p_relative_index) { relative_index = p_relative_index; };
+
RID get_font() const { return font; };
void set_font(RID p_font) { font = p_font; };
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index da8b50566dd..df41863e745 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1005,6 +1005,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
if (!custom_effect.is_null()) {
charfx->elapsed_time = item_custom->elapsed_time;
charfx->range = Vector2i(l.char_offset + glyphs[i].start, l.char_offset + glyphs[i].end);
+ charfx->relative_index = l.char_offset + glyphs[i].start - item_fx->char_ofs;
charfx->visibility = txt_visible;
charfx->outline = true;
charfx->font = frid;
@@ -1222,6 +1223,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
if (!custom_effect.is_null()) {
charfx->elapsed_time = item_custom->elapsed_time;
charfx->range = Vector2i(l.char_offset + glyphs[i].start, l.char_offset + glyphs[i].end);
+ charfx->relative_index = l.char_offset + glyphs[i].start - item_fx->char_ofs;
charfx->visibility = txt_visible;
charfx->outline = false;
charfx->font = frid;