diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 13148f25be6..1ac058a64fb 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1258,6 +1258,9 @@
Lower-end override for [member rendering/quality/shading/force_vertex_shading] on mobile devices, due to performance concerns or driver support.
+
+ Size for cubemap into which the shadow is rendered before being copied into the shadow atlas. A higher number can result in higher resolution shadows when used with a higher [member rendering/quality/shadow_atlas/size]. Setting higher than a quarter of the [member rendering/quality/shadow_atlas/size] will not result in a perceptible increase in visual quality.
+
Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index f2cbb88d5f2..2cfb4b07a74 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -4006,7 +4006,7 @@ void RasterizerSceneGLES2::initialize() {
// cubemaps for shadows
if (storage->config.support_shadow_cubemaps) { //not going to be used
- int max_shadow_cubemap_sampler_size = CLAMP(int(next_power_of_2(GLOBAL_GET("rendering/quality/shadow_atlas/size")) >> 1), 256, storage->config.max_cubemap_texture_size);
+ int max_shadow_cubemap_sampler_size = MIN(int(GLOBAL_GET("rendering/quality/shadow_atlas/cubemap_size")), storage->config.max_cubemap_texture_size);
int cube_size = max_shadow_cubemap_sampler_size;
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 41e3165eb62..d7e46ebc1ea 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -5110,7 +5110,7 @@ void RasterizerSceneGLES3::initialize() {
shadow_atlas_realloc_tolerance_msec = 500;
- int max_shadow_cubemap_sampler_size = CLAMP(int(next_power_of_2(GLOBAL_GET("rendering/quality/shadow_atlas/size")) >> 1), 256, storage->config.max_cubemap_texture_size);
+ int max_shadow_cubemap_sampler_size = MIN(int(GLOBAL_GET("rendering/quality/shadow_atlas/cubemap_size")), storage->config.max_cubemap_texture_size);
int cube_size = max_shadow_cubemap_sampler_size;
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 0f99d3c278c..5f162949c43 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -2409,6 +2409,8 @@ VisualServer::VisualServer() {
GLOBAL_DEF_RST("rendering/quality/shadow_atlas/size", 4096);
GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384"));
+ GLOBAL_DEF_RST("rendering/quality/shadow_atlas/cubemap_size", 512);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/cubemap_size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/cubemap_size", PROPERTY_HINT_RANGE, "64,16384"));
GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_0_subdiv", 1);
GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_1_subdiv", 2);
GLOBAL_DEF("rendering/quality/shadow_atlas/quadrant_2_subdiv", 3);