Add cartesian to polar conversion functions
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@ -138,6 +138,17 @@
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Decodes a byte array back to a value.
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</description>
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</method>
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<method name="cartesian2polar">
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<return type="Vector2">
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</return>
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<argument index="0" name="x" type="float">
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</argument>
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<argument index="1" name="y" type="float">
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</argument>
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<description>
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Converts a 2D point expressed in the cartesian coordinate system (x and y axis) to the polar coordinate system (a distance from the origin and an angle).
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</description>
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</method>
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<method name="ceil">
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<return type="float">
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</return>
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@ -604,6 +615,17 @@
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[/codeblock]
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</description>
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</method>
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<method name="polar2cartesian">
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<return type="Vector2">
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</return>
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<argument index="0" name="r" type="float">
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</argument>
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<argument index="1" name="th" type="float">
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</argument>
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<description>
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Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (x and y axis).
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</description>
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</method>
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<method name="pow">
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<return type="float">
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</return>
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@ -84,6 +84,8 @@ const char *GDScriptFunctions::get_func_name(Function p_func) {
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"rad2deg",
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"linear2db",
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"db2linear",
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"polar2cartesian",
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"cartesian2polar",
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"wrapi",
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"wrapf",
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"max",
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@ -408,6 +410,22 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
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VALIDATE_ARG_NUM(0);
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r_ret = Math::db2linear((double)*p_args[0]);
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} break;
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case MATH_POLAR2CARTESIAN: {
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VALIDATE_ARG_COUNT(2);
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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double r = *p_args[0];
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double th = *p_args[1];
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r_ret = Vector2(r * Math::cos(th), r * Math::sin(th));
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} break;
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case MATH_CARTESIAN2POLAR: {
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VALIDATE_ARG_COUNT(2);
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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double x = *p_args[0];
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double y = *p_args[1];
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r_ret = Vector2(Math::sqrt(x * x + y * y), Math::atan2(y, x));
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} break;
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case MATH_WRAP: {
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VALIDATE_ARG_COUNT(3);
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r_ret = Math::wrapi((int64_t)*p_args[0], (int64_t)*p_args[1], (int64_t)*p_args[2]);
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@ -1296,6 +1314,8 @@ bool GDScriptFunctions::is_deterministic(Function p_func) {
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case MATH_RAD2DEG:
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case MATH_LINEAR2DB:
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case MATH_DB2LINEAR:
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case MATH_POLAR2CARTESIAN:
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case MATH_CARTESIAN2POLAR:
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case MATH_WRAP:
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case MATH_WRAPF:
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case LOGIC_MAX:
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@ -1526,6 +1546,16 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) {
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mi.return_val.type = Variant::REAL;
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return mi;
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} break;
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case MATH_POLAR2CARTESIAN: {
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MethodInfo mi("polar2cartesian", PropertyInfo(Variant::REAL, "r"), PropertyInfo(Variant::REAL, "th"));
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mi.return_val.type = Variant::VECTOR2;
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return mi;
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} break;
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case MATH_CARTESIAN2POLAR: {
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MethodInfo mi("cartesian2polar", PropertyInfo(Variant::REAL, "x"), PropertyInfo(Variant::REAL, "y"));
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mi.return_val.type = Variant::VECTOR2;
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return mi;
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} break;
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case MATH_WRAP: {
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MethodInfo mi("wrapi", PropertyInfo(Variant::INT, "value"), PropertyInfo(Variant::INT, "min"), PropertyInfo(Variant::INT, "max"));
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mi.return_val.type = Variant::INT;
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@ -75,6 +75,8 @@ public:
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MATH_RAD2DEG,
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MATH_LINEAR2DB,
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MATH_DB2LINEAR,
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MATH_POLAR2CARTESIAN,
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MATH_CARTESIAN2POLAR,
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MATH_WRAP,
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MATH_WRAPF,
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LOGIC_MAX,
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@ -35,6 +35,11 @@ namespace Godot
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return (float)Math.Atan2(x, y);
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}
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public static Vector2 cartesian2polar(float x, float y)
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{
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return new Vector2(sqrt(x * x + y * y), atan2(y, x));
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}
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public static float ceil(float s)
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{
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return (float)Math.Ceiling(s);
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@ -176,6 +181,11 @@ namespace Godot
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return val;
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}
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public static Vector2 polar2cartesian(float r, float th)
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{
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return new Vector2(r * cos(th), r * sin(th));
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}
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public static float pow(float x, float y)
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{
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return (float)Math.Pow(x, y);
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@ -151,68 +151,74 @@
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<constant name="MATH_DB2LINEAR" value="39">
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Convert the input from decibel volume to linear volume.
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</constant>
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<constant name="MATH_WRAP" value="40">
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<constant name="MATH_POLAR2CARTESIAN" value="40">
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Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (x and y axis).
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</constant>
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<constant name="MATH_WRAPF" value="41">
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<constant name="MATH_CARTESIAN2POLAR" value="41">
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Converts a 2D point expressed in the cartesian coordinate system (x and y axis) to the polar coordinate system (a distance from the origin and an angle).
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</constant>
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<constant name="LOGIC_MAX" value="42">
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<constant name="MATH_WRAP" value="42">
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</constant>
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<constant name="MATH_WRAPF" value="43">
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</constant>
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<constant name="LOGIC_MAX" value="44">
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Return the greater of the two numbers, also known as their maximum.
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</constant>
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<constant name="LOGIC_MIN" value="43">
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<constant name="LOGIC_MIN" value="45">
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Return the lesser of the two numbers, also known as their minimum.
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</constant>
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<constant name="LOGIC_CLAMP" value="44">
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<constant name="LOGIC_CLAMP" value="46">
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Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to `min(max(input, range_low), range_high)`
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</constant>
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<constant name="LOGIC_NEAREST_PO2" value="45">
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<constant name="LOGIC_NEAREST_PO2" value="46">
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Return the nearest power of 2 to the input.
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</constant>
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<constant name="OBJ_WEAKREF" value="46">
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<constant name="OBJ_WEAKREF" value="47">
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Create a [WeakRef] from the input.
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</constant>
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<constant name="FUNC_FUNCREF" value="47">
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<constant name="FUNC_FUNCREF" value="48">
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Create a [FuncRef] from the input.
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</constant>
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<constant name="TYPE_CONVERT" value="48">
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<constant name="TYPE_CONVERT" value="49">
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Convert between types.
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</constant>
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<constant name="TYPE_OF" value="49">
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<constant name="TYPE_OF" value="50">
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Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
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</constant>
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<constant name="TYPE_EXISTS" value="50">
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<constant name="TYPE_EXISTS" value="51">
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Checks if a type is registered in the [ClassDB].
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</constant>
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<constant name="TEXT_CHAR" value="51">
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<constant name="TEXT_CHAR" value="52">
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Return a character with the given ascii value.
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</constant>
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<constant name="TEXT_STR" value="52">
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<constant name="TEXT_STR" value="53">
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Convert the input to a string.
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</constant>
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<constant name="TEXT_PRINT" value="53">
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<constant name="TEXT_PRINT" value="54">
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Print the given string to the output window.
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</constant>
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<constant name="TEXT_PRINTERR" value="54">
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<constant name="TEXT_PRINTERR" value="55">
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Print the given string to the standard error output.
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</constant>
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<constant name="TEXT_PRINTRAW" value="55">
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<constant name="TEXT_PRINTRAW" value="56">
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Print the given string to the standard output, without adding a newline.
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</constant>
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<constant name="VAR_TO_STR" value="56">
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<constant name="VAR_TO_STR" value="57">
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Serialize a [Variant] to a string.
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</constant>
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<constant name="STR_TO_VAR" value="57">
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<constant name="STR_TO_VAR" value="58">
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Deserialize a [Variant] from a string serialized using [VAR_TO_STR].
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</constant>
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<constant name="VAR_TO_BYTES" value="58">
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<constant name="VAR_TO_BYTES" value="59">
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Serialize a [Variant] to a [PoolByteArray].
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</constant>
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<constant name="BYTES_TO_VAR" value="59">
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<constant name="BYTES_TO_VAR" value="60">
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Deserialize a [Variant] from a [PoolByteArray] serialized using [VAR_TO_BYTES].
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</constant>
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<constant name="COLORN" value="60">
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<constant name="COLORN" value="61">
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Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
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</constant>
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<constant name="FUNC_MAX" value="61">
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<constant name="FUNC_MAX" value="62">
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The maximum value the [member function] property can have.
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</constant>
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</constants>
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@ -78,6 +78,8 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
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"rad2deg",
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"linear2db",
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"db2linear",
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"polar2cartesian",
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"cartesian2polar",
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"wrapi",
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"wrapf",
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"max",
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@ -191,6 +193,8 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
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case MATH_EASE:
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case MATH_STEPIFY:
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case MATH_RANDOM:
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case MATH_POLAR2CARTESIAN:
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case MATH_CARTESIAN2POLAR:
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case LOGIC_MAX:
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case LOGIC_MIN:
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case FUNC_FUNCREF:
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@ -368,6 +372,18 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
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case MATH_DB2LINEAR: {
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return PropertyInfo(Variant::REAL, "db");
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} break;
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case MATH_POLAR2CARTESIAN: {
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if (p_idx == 0)
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return PropertyInfo(Variant::REAL, "r");
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else
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return PropertyInfo(Variant::REAL, "th");
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} break;
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case MATH_CARTESIAN2POLAR: {
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if (p_idx == 0)
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return PropertyInfo(Variant::REAL, "x");
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else
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return PropertyInfo(Variant::REAL, "y");
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} break;
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case MATH_WRAP: {
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if (p_idx == 0)
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return PropertyInfo(Variant::INT, "value");
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@ -573,6 +589,10 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
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case MATH_DB2LINEAR: {
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t = Variant::REAL;
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} break;
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case MATH_POLAR2CARTESIAN:
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case MATH_CARTESIAN2POLAR: {
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t = Variant::VECTOR2;
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} break;
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case MATH_WRAP: {
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t = Variant::INT;
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} break;
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@ -922,6 +942,20 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
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VALIDATE_ARG_NUM(0);
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*r_return = Math::db2linear((double)*p_inputs[0]);
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} break;
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case VisualScriptBuiltinFunc::MATH_POLAR2CARTESIAN: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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double r = *p_inputs[0];
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double th = *p_inputs[1];
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*r_return = Vector2(r * Math::cos(th), r * Math::sin(th));
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} break;
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case VisualScriptBuiltinFunc::MATH_CARTESIAN2POLAR: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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double x = *p_inputs[0];
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double y = *p_inputs[1];
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*r_return = Vector2(Math::sqrt(x * x + y * y), Math::atan2(y, x));
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} break;
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case VisualScriptBuiltinFunc::MATH_WRAP: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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@ -1294,6 +1328,8 @@ void VisualScriptBuiltinFunc::_bind_methods() {
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BIND_ENUM_CONSTANT(MATH_RAD2DEG);
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BIND_ENUM_CONSTANT(MATH_LINEAR2DB);
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BIND_ENUM_CONSTANT(MATH_DB2LINEAR);
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BIND_ENUM_CONSTANT(MATH_POLAR2CARTESIAN);
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BIND_ENUM_CONSTANT(MATH_CARTESIAN2POLAR);
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BIND_ENUM_CONSTANT(MATH_WRAP);
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BIND_ENUM_CONSTANT(MATH_WRAPF);
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BIND_ENUM_CONSTANT(LOGIC_MAX);
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@ -1381,6 +1417,8 @@ void register_visual_script_builtin_func_node() {
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/rad2deg", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAD2DEG>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/linear2db", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LINEAR2DB>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/db2linear", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DB2LINEAR>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/polar2cartesian", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_POLAR2CARTESIAN>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/cartesian2polar", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_CARTESIAN2POLAR>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/wrapi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_WRAP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/wrapf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_WRAPF>);
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@ -77,6 +77,8 @@ public:
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MATH_RAD2DEG,
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MATH_LINEAR2DB,
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MATH_DB2LINEAR,
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MATH_POLAR2CARTESIAN,
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MATH_CARTESIAN2POLAR,
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MATH_WRAP,
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MATH_WRAPF,
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LOGIC_MAX,
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