CI: Change `BASE_BRANCH` to 3.3
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@ -3,7 +3,7 @@ on: [push, pull_request]
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# Global Settings
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env:
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GODOT_BASE_BRANCH: 3.x
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GODOT_BASE_BRANCH: 3.3
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SCONSFLAGS: platform=android verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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@ -3,7 +3,7 @@ on: [push, pull_request]
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# Global Settings
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env:
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GODOT_BASE_BRANCH: 3.x
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GODOT_BASE_BRANCH: 3.3
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SCONSFLAGS: platform=iphone verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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@ -3,7 +3,7 @@ on: [push, pull_request]
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# Global Settings
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env:
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GODOT_BASE_BRANCH: 3.x
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GODOT_BASE_BRANCH: 3.3
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SCONSFLAGS: platform=javascript verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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EM_VERSION: 2.0.15
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@ -3,7 +3,7 @@ on: [push, pull_request]
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# Global Settings
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env:
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GODOT_BASE_BRANCH: 3.x
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GODOT_BASE_BRANCH: 3.3
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SCONSFLAGS: platform=linuxbsd verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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@ -3,7 +3,7 @@ on: [push, pull_request]
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# Global Settings
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env:
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GODOT_BASE_BRANCH: 3.x
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GODOT_BASE_BRANCH: 3.3
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SCONSFLAGS: platform=osx verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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@ -3,7 +3,7 @@ on: [push, pull_request]
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# Global Cache Settings
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env:
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GODOT_BASE_BRANCH: 3.x
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GODOT_BASE_BRANCH: 3.3
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SCONSFLAGS: platform=server verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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@ -4,7 +4,7 @@ on: [push, pull_request]
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# Global Settings
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# SCONS_CACHE for windows must be set in the build environment
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env:
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GODOT_BASE_BRANCH: 3.x
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GODOT_BASE_BRANCH: 3.3
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SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_MSVC_CONFIG: true
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SCONS_CACHE_LIMIT: 4096
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