Merge pull request #92540 from BlueCube3310/layered-texture-info
Improve layered texture preview
This commit is contained in:
commit
056bc6f279
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@ -30,8 +30,25 @@
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#include "texture_3d_editor_plugin.h"
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#include "editor/editor_string_names.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/label.h"
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// Shader sources.
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constexpr const char *texture_3d_shader = R"(
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// Texture3DEditor preview shader.
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shader_type canvas_item;
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uniform sampler3D tex;
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uniform float layer;
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void fragment() {
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COLOR = textureLod(tex, vec3(UV, layer), 0.0);
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}
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)";
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void Texture3DEditor::_texture_rect_draw() {
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texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
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}
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@ -48,6 +65,13 @@ void Texture3DEditor::_notification(int p_what) {
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draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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if (info) {
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Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), EditorStringName(EditorFonts));
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info->add_theme_font_override(SceneStringName(font), metadata_label_font);
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}
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} break;
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}
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}
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@ -55,35 +79,27 @@ void Texture3DEditor::_texture_changed() {
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if (!is_visible()) {
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return;
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}
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setting = true;
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_update_gui();
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setting = false;
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_update_material(true);
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queue_redraw();
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}
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void Texture3DEditor::_update_material() {
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void Texture3DEditor::_update_material(bool p_texture_changed) {
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material->set_shader_parameter("layer", (layer->get_value() + 0.5) / texture->get_depth());
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material->set_shader_parameter("tex", texture->get_rid());
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String format = Image::get_format_name(texture->get_format());
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String text;
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text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + "x" + itos(texture->get_depth()) + " " + format;
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info->set_text(text);
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if (p_texture_changed) {
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material->set_shader_parameter("tex", texture->get_rid());
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}
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}
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void Texture3DEditor::_make_shaders() {
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shader.instantiate();
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shader->set_code(R"(
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// Texture3DEditor preview shader.
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shader->set_code(texture_3d_shader);
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shader_type canvas_item;
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uniform sampler3D tex;
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uniform float layer;
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void fragment() {
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COLOR = textureLod(tex, vec3(UV, layer), 0.0);
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}
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)");
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material.instantiate();
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material->set_shader(shader);
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}
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@ -113,6 +129,41 @@ void Texture3DEditor::_texture_rect_update_area() {
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texture_rect->set_size(Vector2(tex_width, tex_height));
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}
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void Texture3DEditor::_update_gui() {
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if (texture.is_null()) {
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return;
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}
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_texture_rect_update_area();
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layer->set_max(texture->get_depth() - 1);
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const String format = Image::get_format_name(texture->get_format());
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if (texture->has_mipmaps()) {
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const int mip_count = Image::get_image_required_mipmaps(texture->get_width(), texture->get_height(), texture->get_format());
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const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), true) * texture->get_depth();
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info->set_text(vformat(String::utf8("%d×%d×%d %s\n") + TTR("%s Mipmaps") + "\n" + TTR("Memory: %s"),
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texture->get_width(),
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texture->get_height(),
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texture->get_depth(),
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format,
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mip_count,
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String::humanize_size(memory)));
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} else {
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const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), false) * texture->get_depth();
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info->set_text(vformat(String::utf8("%d×%d×%d %s\n") + TTR("No Mipmaps") + "\n" + TTR("Memory: %s"),
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texture->get_width(),
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texture->get_height(),
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texture->get_depth(),
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format,
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String::humanize_size(memory)));
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}
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}
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void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
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if (!texture.is_null()) {
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texture->disconnect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
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@ -126,15 +177,17 @@ void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
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}
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texture->connect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
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queue_redraw();
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texture_rect->set_material(material);
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setting = true;
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layer->set_max(texture->get_depth() - 1);
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layer->set_value(0);
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layer->show();
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_update_material();
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_update_gui();
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setting = false;
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_texture_rect_update_area();
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_update_material(true);
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queue_redraw();
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} else {
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hide();
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}
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@ -142,36 +195,43 @@ void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
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Texture3DEditor::Texture3DEditor() {
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set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
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set_custom_minimum_size(Size2(1, 150));
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set_custom_minimum_size(Size2(1, 256.0) * EDSCALE);
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texture_rect = memnew(Control);
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texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
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add_child(texture_rect);
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texture_rect->connect(SceneStringName(draw), callable_mp(this, &Texture3DEditor::_texture_rect_draw));
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add_child(texture_rect);
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layer = memnew(SpinBox);
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layer->set_step(1);
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layer->set_max(100);
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layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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layer->set_modulate(Color(1, 1, 1, 0.8));
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add_child(layer);
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layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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layer->set_anchor(SIDE_RIGHT, 1);
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layer->set_anchor(SIDE_LEFT, 1);
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layer->connect(SceneStringName(value_changed), callable_mp(this, &Texture3DEditor::_layer_changed));
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add_child(layer);
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info = memnew(Label);
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info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1));
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info->add_theme_color_override("font_shadow_color", Color(0, 0, 0));
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info->add_theme_font_size_override(SceneStringName(font_size), 14 * EDSCALE);
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info->add_theme_color_override("font_outline_color", Color(0, 0, 0));
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info->add_theme_constant_override("outline_size", 8 * EDSCALE);
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info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
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info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
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info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1, 1));
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info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5));
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info->add_theme_constant_override("shadow_outline_size", 1);
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info->add_theme_constant_override("shadow_offset_x", 2);
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info->add_theme_constant_override("shadow_offset_y", 2);
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add_child(info);
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info->set_h_size_flags(Control::SIZE_SHRINK_END);
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info->set_v_size_flags(Control::SIZE_SHRINK_END);
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info->set_anchor(SIDE_RIGHT, 1);
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info->set_anchor(SIDE_LEFT, 1);
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info->set_anchor(SIDE_BOTTOM, 1);
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info->set_anchor(SIDE_TOP, 1);
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add_child(info);
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}
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Texture3DEditor::~Texture3DEditor() {
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@ -180,7 +240,6 @@ Texture3DEditor::~Texture3DEditor() {
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}
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}
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//
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bool EditorInspectorPlugin3DTexture::can_handle(Object *p_object) {
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return Object::cast_to<Texture3D>(p_object) != nullptr;
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}
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@ -52,23 +52,27 @@ class Texture3DEditor : public Control {
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bool setting = false;
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void _make_shaders();
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void _update_material();
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void _layer_changed(double) {
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if (!setting) {
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_update_material();
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_update_material(false);
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}
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}
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void _texture_changed();
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void _texture_rect_update_area();
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void _texture_rect_draw();
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void _update_material(bool p_texture_changed);
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void _update_gui();
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protected:
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void _notification(int p_what);
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public:
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void edit(Ref<Texture3D> p_texture);
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Texture3DEditor();
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~Texture3DEditor();
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};
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@ -145,12 +145,13 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
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p_texture->connect_changed(callable_mp(this, &TexturePreview::_update_metadata_label_text));
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// It's okay that these colors are static since the grid color is static too.
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metadata_label->add_theme_color_override(SceneStringName(font_color), Color::named("white"));
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metadata_label->add_theme_color_override("font_shadow_color", Color::named("black"));
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metadata_label->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1));
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metadata_label->add_theme_color_override("font_shadow_color", Color(0, 0, 0));
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metadata_label->add_theme_font_size_override(SceneStringName(font_size), 14 * EDSCALE);
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metadata_label->add_theme_color_override("font_outline_color", Color::named("black"));
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metadata_label->add_theme_color_override("font_outline_color", Color(0, 0, 0));
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metadata_label->add_theme_constant_override("outline_size", 8 * EDSCALE);
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metadata_label->set_h_size_flags(Control::SIZE_SHRINK_END);
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metadata_label->set_v_size_flags(Control::SIZE_SHRINK_END);
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@ -30,16 +30,64 @@
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#include "texture_layered_editor_plugin.h"
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#include "editor/editor_string_names.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/label.h"
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// Shader sources.
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constexpr const char *array_2d_shader = R"(
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// TextureLayeredEditor preview shader (2D array).
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shader_type canvas_item;
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uniform sampler2DArray tex;
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uniform float layer;
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void fragment() {
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COLOR = textureLod(tex, vec3(UV, layer), 0.0);
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}
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)";
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constexpr const char *cubemap_shader = R"(
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// TextureLayeredEditor preview shader (cubemap).
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shader_type canvas_item;
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uniform samplerCube tex;
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uniform vec3 normal;
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uniform mat3 rot;
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void fragment() {
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vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
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COLOR = textureLod(tex, n, 0.0);
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}
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)";
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constexpr const char *cubemap_array_shader = R"(
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// TextureLayeredEditor preview shader (cubemap array).
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shader_type canvas_item;
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uniform samplerCubeArray tex;
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uniform vec3 normal;
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uniform mat3 rot;
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uniform float layer;
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void fragment() {
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vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
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COLOR = textureLod(tex, vec4(n, layer), 0.0);
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}
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)";
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void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
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ERR_FAIL_COND(p_event.is_null());
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Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
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y_rot += -mm->get_relative().x * 0.01;
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x_rot += mm->get_relative().y * 0.01;
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_update_material();
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x_rot += -mm->get_relative().y * 0.01;
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_update_material(false);
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}
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}
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@ -47,6 +95,69 @@ void TextureLayeredEditor::_texture_rect_draw() {
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texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
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}
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void TextureLayeredEditor::_update_gui() {
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if (texture.is_null()) {
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return;
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}
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_texture_rect_update_area();
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const String format = Image::get_format_name(texture->get_format());
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String texture_info;
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switch (texture->get_layered_type()) {
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case TextureLayered::LAYERED_TYPE_2D_ARRAY: {
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layer->set_max(texture->get_layers() - 1);
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texture_info = vformat(String::utf8("%d×%d (×%d) %s\n"),
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texture->get_width(),
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texture->get_height(),
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texture->get_layers(),
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format);
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} break;
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case TextureLayered::LAYERED_TYPE_CUBEMAP: {
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layer->hide();
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texture_info = vformat(String::utf8("%d×%d %s\n"),
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texture->get_width(),
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texture->get_height(),
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format);
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} break;
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case TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY: {
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layer->set_max(texture->get_layers() / 6 - 1);
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texture_info = vformat(String::utf8("%d×%d (×%d) %s\n"),
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texture->get_width(),
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texture->get_height(),
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texture->get_layers() / 6,
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format);
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} break;
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default: {
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}
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}
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if (texture->has_mipmaps()) {
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const int mip_count = Image::get_image_required_mipmaps(texture->get_width(), texture->get_height(), texture->get_format());
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const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), true) * texture->get_layers();
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texture_info += vformat(TTR("%s Mipmaps") + "\n" + TTR("Memory: %s"),
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mip_count,
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String::humanize_size(memory));
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} else {
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const int memory = Image::get_image_data_size(texture->get_width(), texture->get_height(), texture->get_format(), false) * texture->get_layers();
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texture_info += vformat(TTR("No Mipmaps") + "\n" + TTR("Memory: %s"),
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String::humanize_size(memory));
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}
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info->set_text(texture_info);
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}
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void TextureLayeredEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_RESIZED: {
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@ -59,6 +170,13 @@ void TextureLayeredEditor::_notification(int p_what) {
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draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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if (info) {
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Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), EditorStringName(EditorFonts));
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info->add_theme_font_override(SceneStringName(font), metadata_label_font);
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}
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} break;
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}
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}
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@ -66,13 +184,18 @@ void TextureLayeredEditor::_texture_changed() {
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if (!is_visible()) {
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return;
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}
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setting = true;
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_update_gui();
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setting = false;
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_update_material(true);
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queue_redraw();
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}
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void TextureLayeredEditor::_update_material() {
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void TextureLayeredEditor::_update_material(bool p_texture_changed) {
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materials[0]->set_shader_parameter("layer", layer->get_value());
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materials[2]->set_shader_parameter("layer", layer->get_value());
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materials[texture->get_layered_type()]->set_shader_parameter("tex", texture->get_rid());
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Vector3 v(1, 1, 1);
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v.normalize();
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@ -86,67 +209,20 @@ void TextureLayeredEditor::_update_material() {
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materials[2]->set_shader_parameter("normal", v);
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materials[2]->set_shader_parameter("rot", b);
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String format = Image::get_format_name(texture->get_format());
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String text;
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if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
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text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers()) + ")" + format;
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} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP) {
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text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
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} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
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||||
text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers() / 6) + ")" + format;
|
||||
if (p_texture_changed) {
|
||||
materials[texture->get_layered_type()]->set_shader_parameter("tex", texture->get_rid());
|
||||
}
|
||||
|
||||
info->set_text(text);
|
||||
}
|
||||
|
||||
void TextureLayeredEditor::_make_shaders() {
|
||||
shaders[0].instantiate();
|
||||
shaders[0]->set_code(R"(
|
||||
// TextureLayeredEditor preview shader (2D array).
|
||||
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform sampler2DArray tex;
|
||||
uniform float layer;
|
||||
|
||||
void fragment() {
|
||||
COLOR = textureLod(tex, vec3(UV, layer), 0.0);
|
||||
}
|
||||
)");
|
||||
shaders[0]->set_code(array_2d_shader);
|
||||
|
||||
shaders[1].instantiate();
|
||||
shaders[1]->set_code(R"(
|
||||
// TextureLayeredEditor preview shader (cubemap).
|
||||
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform samplerCube tex;
|
||||
uniform vec3 normal;
|
||||
uniform mat3 rot;
|
||||
|
||||
void fragment() {
|
||||
vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
|
||||
COLOR = textureLod(tex, n, 0.0);
|
||||
}
|
||||
)");
|
||||
shaders[1]->set_code(cubemap_shader);
|
||||
|
||||
shaders[2].instantiate();
|
||||
shaders[2]->set_code(R"(
|
||||
// TextureLayeredEditor preview shader (cubemap array).
|
||||
|
||||
shader_type canvas_item;
|
||||
|
||||
uniform samplerCubeArray tex;
|
||||
uniform vec3 normal;
|
||||
uniform mat3 rot;
|
||||
uniform float layer;
|
||||
|
||||
void fragment() {
|
||||
vec3 n = rot * normalize(vec3(normal.xy * (UV * 2.0 - 1.0), normal.z));
|
||||
COLOR = textureLod(tex, vec4(n, layer), 0.0);
|
||||
}
|
||||
)");
|
||||
shaders[2]->set_code(cubemap_array_shader);
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
materials[i].instantiate();
|
||||
|
@ -192,25 +268,20 @@ void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
|
|||
}
|
||||
|
||||
texture->connect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
|
||||
queue_redraw();
|
||||
texture_rect->set_material(materials[texture->get_layered_type()]);
|
||||
|
||||
setting = true;
|
||||
if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
|
||||
layer->set_max(texture->get_layers() - 1);
|
||||
layer->set_value(0);
|
||||
layer->show();
|
||||
} else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
|
||||
layer->set_max(texture->get_layers() / 6 - 1);
|
||||
layer->set_value(0);
|
||||
layer->show();
|
||||
} else {
|
||||
layer->hide();
|
||||
}
|
||||
layer->set_value(0);
|
||||
layer->show();
|
||||
_update_gui();
|
||||
setting = false;
|
||||
|
||||
x_rot = 0;
|
||||
y_rot = 0;
|
||||
_update_material();
|
||||
setting = false;
|
||||
_texture_rect_update_area();
|
||||
|
||||
_update_material(true);
|
||||
queue_redraw();
|
||||
|
||||
} else {
|
||||
hide();
|
||||
}
|
||||
|
@ -218,42 +289,48 @@ void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
|
|||
|
||||
TextureLayeredEditor::TextureLayeredEditor() {
|
||||
set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
|
||||
set_custom_minimum_size(Size2(1, 150));
|
||||
set_custom_minimum_size(Size2(0, 256.0) * EDSCALE);
|
||||
|
||||
texture_rect = memnew(Control);
|
||||
texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
|
||||
add_child(texture_rect);
|
||||
texture_rect->connect(SceneStringName(draw), callable_mp(this, &TextureLayeredEditor::_texture_rect_draw));
|
||||
|
||||
add_child(texture_rect);
|
||||
|
||||
layer = memnew(SpinBox);
|
||||
layer->set_step(1);
|
||||
layer->set_max(100);
|
||||
layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
|
||||
|
||||
layer->set_modulate(Color(1, 1, 1, 0.8));
|
||||
add_child(layer);
|
||||
layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
|
||||
layer->set_anchor(SIDE_RIGHT, 1);
|
||||
layer->set_anchor(SIDE_LEFT, 1);
|
||||
layer->connect(SceneStringName(value_changed), callable_mp(this, &TextureLayeredEditor::_layer_changed));
|
||||
|
||||
add_child(layer);
|
||||
|
||||
info = memnew(Label);
|
||||
info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1));
|
||||
info->add_theme_color_override("font_shadow_color", Color(0, 0, 0));
|
||||
info->add_theme_font_size_override(SceneStringName(font_size), 14 * EDSCALE);
|
||||
info->add_theme_color_override("font_outline_color", Color(0, 0, 0));
|
||||
info->add_theme_constant_override("outline_size", 8 * EDSCALE);
|
||||
|
||||
info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
|
||||
info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
|
||||
info->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1, 1));
|
||||
info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5));
|
||||
info->add_theme_constant_override("shadow_outline_size", 1);
|
||||
info->add_theme_constant_override("shadow_offset_x", 2);
|
||||
info->add_theme_constant_override("shadow_offset_y", 2);
|
||||
add_child(info);
|
||||
info->set_h_size_flags(Control::SIZE_SHRINK_END);
|
||||
info->set_v_size_flags(Control::SIZE_SHRINK_END);
|
||||
info->set_anchor(SIDE_RIGHT, 1);
|
||||
info->set_anchor(SIDE_LEFT, 1);
|
||||
info->set_anchor(SIDE_BOTTOM, 1);
|
||||
info->set_anchor(SIDE_TOP, 1);
|
||||
|
||||
add_child(info);
|
||||
}
|
||||
|
||||
TextureLayeredEditor::~TextureLayeredEditor() {
|
||||
}
|
||||
|
||||
//
|
||||
bool EditorInspectorPluginLayeredTexture::can_handle(Object *p_object) {
|
||||
return Object::cast_to<TextureLayered>(p_object) != nullptr;
|
||||
}
|
||||
|
|
|
@ -54,24 +54,28 @@ class TextureLayeredEditor : public Control {
|
|||
bool setting = false;
|
||||
|
||||
void _make_shaders();
|
||||
void _update_material();
|
||||
void _update_material(bool p_texture_changed);
|
||||
|
||||
void _layer_changed(double) {
|
||||
if (!setting) {
|
||||
_update_material();
|
||||
_update_material(false);
|
||||
}
|
||||
}
|
||||
|
||||
void _texture_changed();
|
||||
|
||||
void _texture_rect_update_area();
|
||||
void _texture_rect_draw();
|
||||
|
||||
void _update_gui();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
virtual void gui_input(const Ref<InputEvent> &p_event) override;
|
||||
|
||||
public:
|
||||
void edit(Ref<TextureLayered> p_texture);
|
||||
|
||||
TextureLayeredEditor();
|
||||
~TextureLayeredEditor();
|
||||
};
|
||||
|
|
|
@ -331,6 +331,10 @@ int NoiseTexture3D::get_depth() const {
|
|||
return depth;
|
||||
}
|
||||
|
||||
bool NoiseTexture3D::has_mipmaps() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
RID NoiseTexture3D::get_rid() const {
|
||||
if (!texture.is_valid()) {
|
||||
texture = RS::get_singleton()->texture_3d_placeholder_create();
|
||||
|
|
|
@ -103,6 +103,8 @@ public:
|
|||
virtual int get_height() const override;
|
||||
virtual int get_depth() const override;
|
||||
|
||||
virtual bool has_mipmaps() const override;
|
||||
|
||||
virtual RID get_rid() const override;
|
||||
|
||||
virtual Vector<Ref<Image>> get_data() const override;
|
||||
|
|
Loading…
Reference in New Issue