Fixed running the export templates with newer emscripten versions.
(cherry picked from commit 6f1d6cfc78
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89f26c9479
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@ -229,6 +229,7 @@ $GODOT_HEAD_INCLUDE
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(function() {
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const EXECUTABLE_NAME = '$GODOT_BASENAME';
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const MAIN_PACK = '$GODOT_BASENAME.pck';
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const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
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const INDETERMINATE_STATUS_STEP_MS = 100;
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@ -380,7 +381,7 @@ $GODOT_HEAD_INCLUDE
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} else {
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setStatusMode('indeterminate');
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engine.setCanvas(canvas);
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engine.startGame(MAIN_PACK).then(() => {
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engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
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setStatusMode('hidden');
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initializing = false;
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}, displayFailureNotice);
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@ -142,6 +142,7 @@ $GODOT_HEAD_INCLUDE
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(function() {
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const EXECUTABLE_NAME = '$GODOT_BASENAME';
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const MAIN_PACK = '$GODOT_BASENAME.pck';
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const INDETERMINATE_STATUS_STEP_MS = 100;
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@ -254,7 +255,7 @@ $GODOT_HEAD_INCLUDE
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} else {
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setStatusMode('indeterminate');
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engine.setCanvas(canvas);
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engine.startGame(MAIN_PACK).then(() => {
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engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
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setStatusMode('hidden');
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initializing = false;
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}, displayFailureNotice);
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@ -94,6 +94,7 @@
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return new Promise(function(resolve, reject) {
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rtenvProps.onRuntimeInitialized = resolve;
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rtenvProps.onAbort = reject;
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rtenvProps.thisProgram = executableName;
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rtenvProps.engine.rtenv = Engine.RuntimeEnvironment(rtenvProps, LIBS);
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});
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}
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@ -130,13 +131,11 @@
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);
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};
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this.startGame = function(mainPack) {
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this.startGame = function(execName, mainPack) {
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executableName = execName;
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var mainArgs = [ '--main-pack', mainPack ];
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executableName = getBaseName(mainPack);
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var mainArgs = [];
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if (!getPathLeaf(mainPack).endsWith('.pck')) {
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mainArgs = ['--main-pack', getPathLeaf(mainPack)];
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}
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return Promise.all([
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// Load from directory,
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this.init(getBasePath(mainPack)),
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@ -187,8 +186,6 @@
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this.rtenv.locale = this.rtenv.locale.split('.')[0];
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this.rtenv.resizeCanvasOnStart = resizeCanvasOnStart;
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this.rtenv.thisProgram = executableName || getBaseName(basePath);
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preloadedFiles.forEach(function(file) {
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var dir = LIBS.PATH.dirname(file.path);
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try {
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