Fix hint_range for GLES2 shader uniforms

This commit is contained in:
JFonS 2019-04-08 11:53:57 +02:00
parent a994db62df
commit 059078f075
1 changed files with 8 additions and 2 deletions

View File

@ -1557,6 +1557,10 @@ void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyIn
case ShaderLanguage::TYPE_FLOAT: { case ShaderLanguage::TYPE_FLOAT: {
pi.type = Variant::REAL; pi.type = Variant::REAL;
if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
pi.hint = PROPERTY_HINT_RANGE;
pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
}
} break; } break;
case ShaderLanguage::TYPE_VEC2: { case ShaderLanguage::TYPE_VEC2: {
@ -3737,7 +3741,8 @@ void RasterizerStorageGLES2::light_set_param(RID p_light, VS::LightParam p_param
light->version++; light->version++;
light->instance_change_notify(true, false); light->instance_change_notify(true, false);
} break; } break;
default: {} default: {
}
} }
light->param[p_param] = p_value; light->param[p_param] = p_value;
@ -4880,7 +4885,8 @@ void RasterizerStorageGLES2::render_target_set_flag(RID p_render_target, RenderT
_render_target_allocate(rt); _render_target_allocate(rt);
} break; } break;
default: {} default: {
}
} }
} }