Fix warning: Property not found: mono/editor/editor_path_optional (#36995)

This commit is contained in:
Ivan.Shakhov 2020-03-21 15:33:14 +01:00
parent cce0a27ec7
commit 05946be2f1
2 changed files with 6 additions and 1 deletions

View File

@ -251,7 +251,7 @@ namespace GodotTools
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings(); var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
var msbuild = BuildTool.MsBuildMono; var msbuild = BuildTool.MsBuildMono;
if (OS.IsWindows) if (OS.IsWindows)
msbuild = RiderPathManager.IsRider((string) editorSettings.GetSetting(RiderPathManager.EditorPathSettingName)) msbuild = RiderPathManager.IsExternalEditorSetToRider(editorSettings)
? BuildTool.JetBrainsMsBuild ? BuildTool.JetBrainsMsBuild
: BuildTool.MsBuildVs; : BuildTool.MsBuildVs;

View File

@ -55,6 +55,11 @@ namespace GodotTools.Ides.Rider
} }
} }
public static bool IsExternalEditorSetToRider(EditorSettings editorSettings)
{
return editorSettings.HasSetting(EditorPathSettingName) && IsRider((string) editorSettings.GetSetting(EditorPathSettingName));
}
public static bool IsRider(string path) public static bool IsRider(string path)
{ {
if (string.IsNullOrEmpty(path)) if (string.IsNullOrEmpty(path))