Document `Image.FORMAT_R8` stores in alpha channel instead in GLES2
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</constant>
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<constant name="FORMAT_R8" value="2" enum="Format">
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OpenGL texture format [code]RED[/code] with a single component and a bitdepth of 8.
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[b]Note:[/b] When using the GLES2 backend, this uses the alpha channel instead of the red channel for storage.
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</constant>
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<constant name="FORMAT_RG8" value="3" enum="Format">
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OpenGL texture format [code]RG[/code] with two components and a bitdepth of 8 for each.
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