Make visibility of update spinner editor-wide, hidden by default
- Make visibility of the spinner and "update always" option editor-wide, rather than per-project metadata. - Add options "Show Update Spinner" and "Update Continuously" under Editor Settings > Interface > Editor. Both options are false by default. - Rename some variables and constants to be more consistent and clearer: "update always" -> "update continuously", "update changes" -> "update when changed", "update menu" -> "update spinner", "circle" -> "update spinner". Fixes #23738.
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7a56873271
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05b67514a6
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@ -260,24 +260,25 @@ void EditorNode::_notification(int p_what) {
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last_checked_version = editor_data.get_undo_redo().get_version();
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}
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//update the circle
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// update the animation frame of the update spinner
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uint64_t frame = Engine::get_singleton()->get_frames_drawn();
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uint32_t tick = OS::get_singleton()->get_ticks_msec();
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if (frame != circle_step_frame && (tick - circle_step_msec) > (1000 / 8)) {
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if (frame != update_spinner_step_frame && (tick - update_spinner_step_msec) > (1000 / 8)) {
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circle_step++;
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if (circle_step >= 8)
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circle_step = 0;
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update_spinner_step++;
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if (update_spinner_step >= 8)
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update_spinner_step = 0;
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circle_step_msec = tick;
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circle_step_frame = frame + 1;
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update_spinner_step_msec = tick;
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update_spinner_step_frame = frame + 1;
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// update the circle itself only when its enabled
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if (!update_menu->get_popup()->is_item_checked(3)) {
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update_menu->set_icon(gui_base->get_icon("Progress" + itos(circle_step + 1), "EditorIcons"));
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// update the icon itself only when the spinner is visible
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if (EditorSettings::get_singleton()->get("interface/editor/show_update_spinner")) {
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update_spinner->set_icon(gui_base->get_icon("Progress" + itos(update_spinner_step + 1), "EditorIcons"));
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}
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}
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editor_selection->update();
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scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")));
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@ -400,10 +401,8 @@ void EditorNode::_notification(int p_what) {
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scene_tab_add->set_icon(gui_base->get_icon("Add", "EditorIcons"));
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// clear_button->set_icon(gui_base->get_icon("Close", "EditorIcons")); don't have access to that node. needs to become a class property
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update_menu->set_icon(gui_base->get_icon("Collapse", "EditorIcons"));
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dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons"));
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dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons"));
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update_menu->set_icon(gui_base->get_icon("Progress1", "EditorIcons"));
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PopupMenu *p = help_menu->get_popup();
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p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_icon("HelpSearch", "EditorIcons"));
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@ -412,6 +411,8 @@ void EditorNode::_notification(int p_what) {
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p->set_item_icon(p->get_item_index(HELP_ISSUES), gui_base->get_icon("Instance", "EditorIcons"));
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p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_icon("Instance", "EditorIcons"));
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p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_icon("Godot", "EditorIcons"));
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_update_update_spinner();
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}
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if (p_what == Control::NOTIFICATION_RESIZED) {
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@ -419,6 +420,17 @@ void EditorNode::_notification(int p_what) {
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}
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}
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void EditorNode::_update_update_spinner() {
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update_spinner->set_visible(EditorSettings::get_singleton()->get("interface/editor/show_update_spinner"));
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bool update_continuously = EditorSettings::get_singleton()->get("interface/editor/update_continuously");
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PopupMenu *update_popup = update_spinner->get_popup();
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update_popup->set_item_checked(update_popup->get_item_index(SETTINGS_UPDATE_CONTINUOUSLY), update_continuously);
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update_popup->set_item_checked(update_popup->get_item_index(SETTINGS_UPDATE_WHEN_CHANGED), !update_continuously);
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OS::get_singleton()->set_low_processor_usage_mode(!update_continuously);
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}
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void EditorNode::_on_plugin_ready(Object *p_script, const String &p_activate_name) {
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Ref<Script> script = Object::cast_to<Script>(p_script);
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if (script.is_null())
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@ -2426,28 +2438,21 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_reload_scripts", !ischecked);
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} break;
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case SETTINGS_UPDATE_ALWAYS: {
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update_menu->get_popup()->set_item_checked(0, true);
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update_menu->get_popup()->set_item_checked(1, false);
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OS::get_singleton()->set_low_processor_usage_mode(false);
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EditorSettings::get_singleton()->set_project_metadata("editor_options", "update_always", true);
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case SETTINGS_UPDATE_CONTINUOUSLY: {
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EditorSettings::get_singleton()->set("interface/editor/update_continuously", true);
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_update_update_spinner();
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show_accept(TTR("This option is deprecated. Situations where refresh must be forced are now considered a bug. Please report."), TTR("OK"));
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} break;
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case SETTINGS_UPDATE_CHANGES: {
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case SETTINGS_UPDATE_WHEN_CHANGED: {
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update_menu->get_popup()->set_item_checked(0, false);
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update_menu->get_popup()->set_item_checked(1, true);
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OS::get_singleton()->set_low_processor_usage_mode(true);
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EditorSettings::get_singleton()->set_project_metadata("editor_options", "update_always", false);
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EditorSettings::get_singleton()->set("interface/editor/update_continuously", false);
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_update_update_spinner();
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} break;
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case SETTINGS_UPDATE_SPINNER_HIDE: {
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update_menu->set_icon(gui_base->get_icon("Collapse", "EditorIcons"));
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update_menu->get_popup()->toggle_item_checked(3);
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bool checked = update_menu->get_popup()->is_item_checked(3);
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EditorSettings::get_singleton()->set_project_metadata("editor_options", "update_spinner_hide", checked);
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EditorSettings::get_singleton()->set("interface/editor/show_update_spinner", false);
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_update_update_spinner();
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} break;
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case SETTINGS_PREFERENCES: {
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@ -5440,6 +5445,8 @@ EditorNode::EditorNode() {
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EDITOR_DEF("run/auto_save/save_before_running", true);
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EDITOR_DEF_RST("interface/editor/save_each_scene_on_quit", true);
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EDITOR_DEF("interface/editor/quit_confirmation", true);
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EDITOR_DEF("interface/editor/show_update_spinner", false);
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EDITOR_DEF("interface/editor/update_continuously", false);
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EDITOR_DEF_RST("interface/scene_tabs/restore_scenes_on_load", false);
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EDITOR_DEF_RST("interface/scene_tabs/show_thumbnail_on_hover", true);
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EDITOR_DEF_RST("interface/inspector/capitalize_properties", true);
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@ -6037,22 +6044,17 @@ EditorNode::EditorNode() {
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layout_dialog->set_size(Size2(225, 270) * EDSCALE);
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layout_dialog->connect("name_confirmed", this, "_dialog_action");
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update_menu = memnew(MenuButton);
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update_menu->set_tooltip(TTR("Spins when the editor window redraws."));
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right_menu_hb->add_child(update_menu);
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update_menu->set_icon(gui_base->get_icon("Progress1", "EditorIcons"));
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update_menu->get_popup()->connect("id_pressed", this, "_menu_option");
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p = update_menu->get_popup();
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p->add_radio_check_item(TTR("Update Always"), SETTINGS_UPDATE_ALWAYS);
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p->add_radio_check_item(TTR("Update Changes"), SETTINGS_UPDATE_CHANGES);
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update_spinner = memnew(MenuButton);
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update_spinner->set_tooltip(TTR("Spins when the editor window redraws."));
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right_menu_hb->add_child(update_spinner);
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update_spinner->set_icon(gui_base->get_icon("Progress1", "EditorIcons"));
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update_spinner->get_popup()->connect("id_pressed", this, "_menu_option");
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p = update_spinner->get_popup();
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p->add_radio_check_item(TTR("Update Continuously"), SETTINGS_UPDATE_CONTINUOUSLY);
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p->add_radio_check_item(TTR("Update When Changed"), SETTINGS_UPDATE_WHEN_CHANGED);
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p->add_separator();
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p->add_check_item(TTR("Disable Update Spinner"), SETTINGS_UPDATE_SPINNER_HIDE);
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int update_always = EditorSettings::get_singleton()->get_project_metadata("editor_options", "update_always", false);
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int hide_spinner = EditorSettings::get_singleton()->get_project_metadata("editor_options", "update_spinner_hide", false);
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_menu_option(update_always ? SETTINGS_UPDATE_ALWAYS : SETTINGS_UPDATE_CHANGES);
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if (hide_spinner) {
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_menu_option(SETTINGS_UPDATE_SPINNER_HIDE);
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}
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p->add_item(TTR("Hide Update Spinner"), SETTINGS_UPDATE_SPINNER_HIDE);
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_update_update_spinner();
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// Instantiate and place editor docks
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@ -6341,9 +6343,9 @@ EditorNode::EditorNode() {
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particles_mat_convert.instance();
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resource_conversion_plugins.push_back(particles_mat_convert);
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}
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circle_step_msec = OS::get_singleton()->get_ticks_msec();
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circle_step_frame = Engine::get_singleton()->get_frames_drawn();
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circle_step = 0;
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update_spinner_step_msec = OS::get_singleton()->get_ticks_msec();
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update_spinner_step_frame = Engine::get_singleton()->get_frames_drawn();
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update_spinner_step = 0;
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editor_plugin_screen = NULL;
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editor_plugins_over = memnew(EditorPluginList);
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@ -182,8 +182,8 @@ private:
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RUN_DEBUG_NAVIGATION,
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RUN_DEPLOY_REMOTE_DEBUG,
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RUN_RELOAD_SCRIPTS,
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SETTINGS_UPDATE_ALWAYS,
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SETTINGS_UPDATE_CHANGES,
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SETTINGS_UPDATE_CONTINUOUSLY,
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SETTINGS_UPDATE_WHEN_CHANGED,
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SETTINGS_UPDATE_SPINNER_HIDE,
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SETTINGS_PREFERENCES,
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SETTINGS_LAYOUT_SAVE,
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@ -328,7 +328,7 @@ private:
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CheckButton *file_export_lib_merge;
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LineEdit *file_export_password;
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String current_path;
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MenuButton *update_menu;
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MenuButton *update_spinner;
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String defer_load_scene;
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String defer_export;
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@ -394,9 +394,9 @@ private:
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bool waiting_for_sources_changed;
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uint32_t circle_step_msec;
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uint64_t circle_step_frame;
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int circle_step;
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uint32_t update_spinner_step_msec;
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uint64_t update_spinner_step_frame;
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int update_spinner_step;
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Vector<EditorPlugin *> editor_plugins;
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EditorPlugin *editor_plugin_screen;
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@ -629,6 +629,8 @@ private:
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void _license_tree_selected();
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void _update_update_spinner();
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Vector<Ref<EditorResourceConversionPlugin> > resource_conversion_plugins;
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PrintHandlerList print_handler;
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